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"I get the sense that this could be the breakthrough game for VR storytelling. The Assembly's atmosphere and atypical setting evoke memories of BioShock, Half-Life, and Dishonored.”
“It's the first VR game I've played that feels like something I can sit down with for an hour or more at a time, thanks in equal parts to an intriguing story, lovely world detail, and gamepad controls that ingeniously solve many of the long-standing problems with medium.”
“At one point in the game, the decision I was forced to make actually brought tears to my eyes, which was very surprising; that's how immersed I was in the story.”
"The Assembly is a promising sight: a virtual reality game that unfolds in a smart way and treats its players maturely.”
“One of the most fascinating game experiences I’ve had all year.”
“The Assembly has one of the most thought out and established worlds of any upcoming VR experience.”
“nDreams have created a beautifully realistic world.” “It blew my mind – there is no other way to say it.”
God is a Geek
“The Assembly brings VR to a whole other level.”
“nDreams have crafted a richly detailed universe full of memorable people and moments.”
“The Assembly truly looks and feels like the next generation of adventure games.”
"The Assembly is an engaging and well produced game, made with genuine enthusiasm for sharing what VR has to offer.”
"The Assembly's moody cold palette and ambient sounds work to create an atmosphere that feels frightfully tense, especially when you're trespassing in your co-workers offices and prying for information.”
“Although the game is done from a first person perspective, we’re happy to report that we didn’t experience any kind of sickness during our game time – clocking in close to an hour in fact!”
“I found myself genuinely invested in the outcome, and challenged by both the puzzles and the moral quandaries set before me.”
Road to VR
“Definitely recommended for fans of old-school style point-and-click adventure games, or gamers that enjoy solving a good mystery.”
“The Assembly is a worthy investment for VR aficionados.”
Warhammer 40,000 Eternal Crusade - BELIAL War Pack - detailed_description_changed View July 18, 2018, 7:41 am
We are the Adeptus Astartes. We are the finest warriors of humanity. We must purge this vile sickness from Arkhona. We have redoubled our efforts and victory remains just out of reach. Yet we remain vigilant. We fight on!
When Belial, Grand Master of the Dark Angels Chapter's elite Deathwing Company, witnessed the forces of Chaos being unleashed by Abaddon on the Orks, he mustered the Space Marines of Arkhona and he told them: Will we let the dark gods clean these lands only to make them dirtier with their own heresy? The Emperor is expecting our sacrifice, it is the price for Redemption!
Will you hear his call and be a loyal servant of the Emperor? If you do, then why not stand out in the middle of melee with the Belial War Pack? It includes the Champion weapon and armour pack(for the Space Marine faction) and 10,000 RTCs to customize your warrior furthermore.
This realistic scenery for XPlane 11 and 10 was created by Jo Erlend Sund who has already developed several Scandinavian airports for FSX and P3D. The add-on includes detailed models of the terminal, high-resolution textures and supports XPlanes “runways follow terrain” features, resulting in realistically embedded runways. With the help of plug-ins, custom jetway animations, seasonal textures and more are also supported.
- Realistic recreation of Oslo airport Gardermoen
2018 INDEPENDENT GAMES FESTIVAL, NUOVO AWARD category Finalist !
TAROTICA VOO DOO was selected as a finalist of the NUOVO AWARD category for the 2018 INDEPENDENT GAMES FESTIVAL. Of ~600 games entered, only 8 finalists were selected by the ~300 judges! (more info - announce site)
About the Game
In development since 1993, TAROTICA VOO DOO is an uncategorized Japanese adventure game with fully hand-drawn animation (with a mouse!). Despite its simple controls (directional keys and spacebar only), the game overturns the modern logic for how a video game plays. Much like you are picking up a game for the first time again, you will have to rediscover the basics, and apply them to the game’s deceivingly intuitive puzzles and rhythmical combat.
You, equipped with nothing but a sword and shield, climb the cliff to a haunted mansion on a hill. A plane is en route to crash-land into the mansion, and you are the only hope to save the family inside. Unfortunately, today happens to be the family’s memorial dinner day, and evacuation before they have had their fill is not an option. What’s more, there is a horde of monsters and obstacles in between you and getting the family to safety. Get in, navigate the mansion’s bizarre challenges, make dinner, and save the day.
The main window is a top-down map view of the mansion, where you can move the cursor to search for and select objects in your current room. New areas reveal themselves as you unlock doors and explore. In the upper-right is a zoomed-in view of objects that you interact with and enemies that you fight. Your character is displayed in the bottom-right, where you can transition between defense and attack position. You will be challenged repeatedly by the battles and likely die, but fortunately you can quickly retry without losing progress as many times as you would like. There are no upgrades or leveling up, so conquering the challenges is entirely up to your own wit and persistence.
The creator of this game, Ikushi Togo, has been making games for the MSX since the 1980s, and he never stopped. He is responsible for all music composition, programming, and hand-drawn artwork for the game. Retro to a fault, he does things by hand and never takes the automated route. Japan was a tech mecca in the 1980s, and was also the innovation hub of gaming as we know it. Still actively using the distinguished technology of the era, Togo-san keeps that old-school spark alive with TAROTICA VOO DOO among his many other games.
“CHRONICLES OF TAROTICA VOO DOO” is included as a free pdf with the game, and it is far more than a simple manual. This lengthy document, translated from its original hand-written Japanese booklet and once again hand-written in English by the creator, details both the story behind the making of TAROTICA VOO DOO as well as a full technical walkthrough of the game’s programming.
・ Note: A second edition of this document is planned for release (for free) in 2018, detailing the problems leading up to the final version of the game, and the processes and methods by which they were solved.
HELL MODE is a finely-tuned ultra-hard mode designed as a special challenge for players who have completed TAROTICA VOO DOO. And it is included as a free DLC with the game! Do you dare to challenge HELL MODE without saving or loading?
All the tools used to create this game are also included for free, including the game’s source code in BASIC, as well as a licensed version of the official MSX Emulator. This is essentially a virtual MSX computer inside your computer.
With these tools and the full capabilities of the MSX, you will have unlimited power to modify and edit the game, or even create new games from the ground up.
The MSX is a super old-school home computer which reached peak popularity in the 1980s. It was designed to be a universal platform with compatibility across manufacturers. As the predecessor to the far more popular Nintendo Entertainment System, the MSX was essentially a game system with the full power of a personal computer.
The creator of this game pushed the limits for what was possible on the MSX. With data compression, dynamic data loading, and many other modern techniques in play, this is likely the most technologically advanced MSX game in existence. All the tools and systems were created from scratch, for the sole purpose of realizing his vision for the game.
TAROTICA VOO DOO runs on the official MSX Emulator, so even though the game was programmed in BASIC and machine language, it will still run on your Windows PC.
The included MSX Emulator contains save-state functionality and multiple speed settings. Additionally, it is possible to pause execution and run arbitrary BASIC code at any time.
・ 'NUOVO AWARD' Award Finalist - 2018 INDEPENDENT GAMES FESTIVAL
・ 'Excellence In Experimental' Award Finalist - Busan Indie Connect 2016
・ MEDIA AWARD Nominee by 'Weekly Famitsu' Magazine - Tokyo Game Show 2014
・ BitSummit 6th, 2018 (Kyoto)
・ IGF Pavilion (GDC 2018, San Francisco)
・ WePlayExpo 2017(Shanghi)
・ GamesCom 2017
・ Tokyo Indie Fest 2017
・ Taipei Game Show 2017
・ Global Game Exhibition G-STAR 2016 / BIC showcase (Busan)
・ Busan Indie Connect 2016 (Busan)
・ BitSummit 4th (2016) (Kyoto)
・ Taipei Game Show 2016 Indie Festa / Indie House
・ Tokyo Game Show 2015 Indie Area
・ BitSummit 2015 (Kyoto)
・ Tokyo Game Show 2014 Indie Area
・ BitSummit 2014 (Kyoto)
・ Busan Indie Connect Summit 2017 (As Speaker)
In Cooking Witch you play as a witch flying to a party in the woods, abducting the children and cooking and eating them.
Upgrade and get better gear such as faster brooms, bigger and more efficient cauldrons and equip hook attachments to be able to carry more children.
Improve your witch by increasing stats such as strength, health and stamina.
Learn the strength and weakness of different type of children to better plan out the optimal strategy to make the biggest meat feast.
Cook and eat as many children as you can and compete with other players on the Meat Board, but watch out for the angry Daddies or they will hunt you down!
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