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Update 1.16

Posted by: One Man Army Games on steam_community_announcements June 21, 2020

Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix.

[h3]Patch notes[/h3]
  • Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount.
  • Lowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping.
  • Increased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Scout and Recon class enemies.
  • Lowered enemy density and raised drop rates in tier transition levels (4 & 7).
  • Improved the calculation of level camera bounds.
  • When swapping hulls would cause the currently selected weapon to be dismounted, the game will now automatically select the first mounted weapon if any.

Cheers!

Other Dead Hand News


Update 1.22

Dead Hand - September 14, 2020

Update 1.22 is live bringing local Hi-Score tables plus the usual assortment of fixes and tweaks.

Further Back

Update 1.16 June 21, 2020

Update 1.15 June 1, 2020

Dead Hand Update 1.14 March 23, 2020

Dead Hand Update 1.13 February 28, 2020

Dead Hand Update 1.12 December 3, 2019

Dead Hand Update 1.1 October 28, 2019

Update v1.01 August 10, 2019

Dead Hand tactics primer August 6, 2019

Dead Hand is out now! July 26, 2019

More News

Dead Hand

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives.

Developer: One Man Army Games

Publisher: One Man Army Games