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Update 1.22

Posted by: One Man Army Games on steam_community_announcements September 14, 2020

Update 1.22 is live bringing local Hi-Score tables plus the usual assortment of fixes and tweaks.

Here's the detailed changelog:

[h3]Patch notes[/h3]
  • Added a per difficulty level "Hi-Score" table under the "Scrapyard" Main Menu entry. If you have a saved game in progress the "Kill Count" stat won't take into account enemies destroyed prior to this update.
  • Increased amount of rocket ammo carried by MRL equipped LAV type enemies.
  • Fixed bug where the initial part of the ending sequence wouldn't display properly if the hidden movement screen was being shown at the time.
  • Mounting a lighter Hull or Chassis would allow you to keep large weapons mounted on incompatible (smaller) hardpoints. Incompatible weapons are now dismounted.
  • Fixed enemies being able to melee through the ground when navmesh polys overlapped in the y-axis.

Have fun!

Other Dead Hand News

Update 1.21a

Dead Hand - August 9, 2020

Here's a hotfix for an issue where destroyed enemy hulls could keep "phantom" weapons mounted and, when kept stored in the inventory, would prevent the savegame from loading.

Further Back

Update 1.16 June 21, 2020

Update 1.15 June 1, 2020

Dead Hand Update 1.14 March 23, 2020

Dead Hand Update 1.13 February 28, 2020

Dead Hand Update 1.12 December 3, 2019

Dead Hand Update 1.1 October 28, 2019

Update v1.01 August 10, 2019

Dead Hand tactics primer August 6, 2019

Dead Hand is out now! July 26, 2019

More News

Dead Hand

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives.

Developer: One Man Army Games

Publisher: One Man Army Games