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Starbase - Progress Notes Week 3

Posted by: VenlaFB on steam_community_announcements January 20, 2020

[img]{STEAM_CLAN_IMAGE}/35137349/6345695a803478e68a81c677879299d196c48bea.png[/img]
[h2]Progress Notes Week 3[/h2]
[h3](January 13th - 17th)[/h3]
Hello everyone! The development continues - here are the progress notes of week 3:

[h3]Design[/h3]
Features
  • All the Mining Job UI screens now support localization and dynamic key binds in the instructions
  • Mining Job tested, issue regarding a delay when grabbing things investigated and improved
  • Mining Job UI configured and some bugs fixed
  • Assembly Job visual instructions mock-ups designed, the visual instructions screen in Assembly Job workstation setting tested
  • Mock-ups made for various station inventory grid arranging solutions
  • Design for company social features (chat functions and commands) worked on

Stations
  • The stem wall modules and corridor entrance modules adjusted to match the updated apartment grid

Spaceships
  • A pipe section and a piece of cable that were not connected to spaceships fixed

[h3]Code[/h3]
Gameplay
  • LODs of perfectly still ships not showing up until they move fixed
  • Building tool issue solved, already intact/fixed objects would get fixed when using the tool
  • Fixes to sensors and missile thrusters and YOLOL improvements on torpedoes
  • Profile deletion reworked to be more reliable
  • Tool ammo consumption along with Grabbing Tool updated

User interface
  • When creating a company the owner now gets the correct rank
  • Missing scrollbars added to boxes
  • Name restrictions added to rank creation (max character limit, ranks can't share same name)
  • A big fixed where failing to join a company caused all other invites to be deleted

Audio
  • Basic station/exploration music logic updated
  • Battle state detection in the making

Starbase Spaceship Creator
  • Tech needed for buying a ship made in the SSC has been worked on

Renderer
  • Size depth scaling and scale stop distance added for particles

[h3]Art[/h3]
Stations
  • VIS floor decoration in the making
  • Elevator shaft decoration in the making

Weapons

  • Distance scale settings edited on all weapon hit effects except turrets
  • Bolter's hit effect reworked and reload effect added and tweaked
  • Bolter weapon's effects worked on: muzzle flash updated, hit effect modified, the projectile is now based on the rail cannon projectile
  • Auto-cannon's muzzle flash not having audio fixed
  • Debris particles removed from some hit effects
  • Bolt Tool now has a 3rd person animation when reloading
  • New animations: landing with a pickaxe and a rifle along with crouched pickaxe relax in/out transitions

Other
  • High-poly models made for triangle thruster assets, triangle thruster nozzles updated
  • Modular control assets for cockpit/control surface use: Bases with different button, switches and screen that be combined in a control surface layouts. 2 different buttons, 2 buttons with safety lids, 1 switch, 5 screens/progress bar bases
  • A new trim sheet texture in the making to be used with small assets, can also be used to replace some older texture sets in use. Aim is to have trim sheets that are easier to use and expand for needs of future assets
  • Resource Junction: The twist handle width has been scaled down to 24 cm, as it was not usable in certain configurations
  • Resource Junction: The twist handle width has been scaled down to 24 cm, as it was not usable in certain configurations
  • Tools: Bolt Tool textures updated and paintjobs added for the pickaxe
  • Backpacks: Weapons rack, communications pack, Energy booster pack textures updated and paintjobs added
  • Asteroid base materials optimized and adjusted


You can check the Progress Notes on the official Starbase forums and on Frozenbyte's blog for some progress pictures and videos, as well!

Other Starbase News


Starbase Fleet PVP Tournament - The Simulations vs Collective: Cadmium

Starbase - August 25, 2020

The Boltcrackers Fleet PVP Tournament has continued in the world of Starbase, and a new video from the second matchup is available. In this battle, The Simulations team brought in a large gunship with five gunners, and four additional ships to take on the second team from the Collective, who once again rely on five players piloting five heavily armored fighters.

Further Back

Starbase - Closed Alpha Fleet PVP Tournament August 12, 2020

Starbase - Progress Notes Week 32 (2020) August 11, 2020

Starbase - Progress Notes Week 31 (2020) August 4, 2020

Starbase - July Closed Alpha News Video July 30, 2020

Starbase - Progress Notes Week 30 (2020) July 27, 2020

Starbase - Progress Notes Week 29 (2020) July 20, 2020

Starbase - Progress Notes Week 28 (2020) July 13, 2020

Starbase - Progress Notes Week 27 (2020) July 8, 2020

Starbase - Progress Notes Week 26 (2020) July 2, 2020

Starbase - Progress Notes Week 25 (2020) June 24, 2020

More News

Starbase

Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.

Developer: Frozenbyte

Publisher: Frozenbyte