CRAFTING (HELP WANTED!)
Posted by: Les on steam_community_announcements January 2, 2020
Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!!
We have quite big plans for the Age of Fear series in 2020 - we aim to release TWO new games for the series as well as to add a number of features and enhancements such as Crafting, invisibility, additional environments, new units and a number of optional quests. As Always, all enhancements/additions will be back-ported to the whole series in due time (except for Free World which should remain a demo-like experience).
Actually, I have a favour to ask if you want to contribute to the Age of Fear series development. We are currently working on Crafting features - heroes will be able to create items from a variety of resources as well as upgrade some common items. We already wrote bits about this mechanics, but let me explain in details:
- The party is collecting around 50 different types of resource-item like gemstones, plants, metal ores, etc. All resource types can be found by filtering the below Excel for resource type in column B. All resources have different chance to be found, based on rarity (column C).
- To be able to craft an item, the party must have first seen it or seen an item from its group (group example: Armour of Toxicity, Helmet of Toxicity, Earrings of Viper, Poison Axe, Acid Sword, etc.). Please note that Relics, Quest Items, Treasures and Trophy items cannot be crafted.
- Once a item's recipe is learned, the party needs to have the required attributes among its team members. There is a number of specialised crafting attributes for heroes like Alchemist (magical potions), Herbalist (healing potions, antidote), Blacksmith (weapons and armors), Enhancer (magic things), Chaos Crafter (evil magic items) and Jeweler (rings and amulets). However, various items also require other skills like Poison Immunity, Master Magician, etc. Also, some of required attributes are earn-able traits, e.g. one of the player's units needs to earn Strong in order to craft Hammer of Strength, or Holy Cross needs a unit with Saint (which is given only to Priests).
- Crafting an item also requires consumable resources (or other items). For example (see Excel) to craft the Acid Sword one needs: Quality Sword, Slime Goo, Slime Goo (yes, it's twice) and Sulphur. When crafting, all specified items are consumed.
While (1), (2) and (3) are mostly developed (however, feel free to add there as well!), we need some help with (4), i.e. specifying which resource items are used to create items and to do it in sensible way. There are 236 items that need some work and we could use some help for that. Please let me know of you are interested and we can organise this task.
The Excel file with all the items can be downloaded from:
(please use sorting / filtering in the first row)
Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!
PLEASE REVIEW OUR GAMES!
Les & AOF Team
Other Age of Fear 4: The Iron Killer News
CRAFTING (HELP WANTED!) January 2, 2020
AGE OF FEAR 4: THE IRON KILLER (PROGRESS UPDATE) November 17, 2019
HALLOWEEN SALES!! (UPDATE V6.3.7) October 28, 2019
CRAFTING AND RESOURCES October 12, 2019
STACKABLE ITEMS AND RAIN!! (v6.3.1) October 4, 2019
AOF MODS!! September 2, 2019
DARK MATTER WITH NEGATIVE MASS August 25, 2019
BATTLE TASKS PLAYER BASES!! (v6.1.5) August 9, 2019
YARRRR'S MOD!! July 29, 2019
UPDATE RELEASED!! (v6.0.2) July 23, 2019
Play as Angela, a fearless young Vampire Hunter on the trail of a brutal murderer. Along with a mysterious Nazell, embark on an epic quest into the heart of the criminal underworld. Age of Fear is a deep and complex turn-based strategy series (full of humour!) that fuses a tabletop wargame with RPG elements.
Developer: Leslaw Sliwko
Publisher: Age of Fear