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Beta 2.8.2 Released

Posted by: Drathy on steam_community_announcements December 18, 2019

Following the theme of big minor patches, we present beta 2.8.2, another big minor patch. In this release you'll see a lot of fixes and improvements, but also something a lot of people have been waiting for. Better networking!

Hopefully the days are gone where you would need to do some router wizardry to host a Wayward game. We have implemented Steam networking support. This is all automatic, so you shouldn't have to worry about anything besides staying alive in-game.

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And how about all that ash that has been building up from the campfires and water stills? Well, now with a bit of effort, you can turn it into ash cement to build walls and flooring. Reduce, reuse, and recycle!

[img]{STEAM_CLAN_IMAGE}/11320048/f5137045eecff1ef6b6f201f72026de2b5fb4e8c.png[/img]

This holiday season you can also stay cool with a new feature that warns you when attempting to sleep with a lit torch/candle, a long requested feature for the "Warn on Dangerous Actions" option.

[img]{STEAM_CLAN_IMAGE}/11320048/26a9597bf484477a5d0927ec28a47ea003b04a54.png[/img]

Some other related changes to resting/sleeping include:

  • Increased effectiveness of resting or sleeping by fire sources or when using bedding items/doodads.

  • Sleeping will now mitigate hunger and thirst more effectively than just resting.


These are just a few examples of what's in store for this release. On another note, happy early holidays! Hope you get a game or two in!

New



  • Added support for Steam networking, allowing players to connect to and host multiplayer games where they were not able to before due to networking issues.

  • Added ash cement, crafted from all that leftover ash, to be used for walls and flooring.

  • Added a help article explaining the differences between resting and sleeping and other regenerative bonuses.



Improvements



  • If "Warn on Dangerous Actions" is enabled, players will now be warned when attempting to sleep with a lit fire source equipped.

  • Terrain can now spawn with differing qualities (like plants, trees, and other doodads do).

  • Consumption stat messages are now condensed into a single message.

  • Messages produced by dismantling and disassembling are now condensed/combined.

  • Improved performance of receiving items from actions, especially for any that returned multiple items (such as from dismantling, disassembling, gathering, decaying items, etc.).

  • Large numbers in the game are now broken up by locale-supported separators (such as commas or periods).

  • Added detail on how score is calculated in the "Challenge Mode" section within the "Game Modes" help article.

  • Drawn maps can now be dismantled.

  • Improved skill descriptions and help to include the fact that skill does impact quality of items gathered or harvested.

  • Sorting items by quality now sorts legendary types as well.

  • Blood is no longer spawned when the damage type is not piercing or slashing.

  • Added more information on the "Milestone Modifier" system within the "Milestones" help article.



Bug Fixes



  • Fixed quests not looking into containers for required items. (Thanks EatAtSardis!)

  • Fixed an error when loading saved games from the Steam Workshop.

  • Fixed an oversight that did not allow you to fish up aberrant mudskippers. (Thanks num ca nem vi!)

  • Fixed the "Seafaring" milestone not unlocking until rejoining a saved game. (Thanks Caerold!)

  • Fixed drawn maps having negative and/or too low durability. (Thanks Zalpha!)

  • Fixed animal dung not counting as compost. (Thanks Davadin!)

  • Fixed creature tooltips returning an incorrect happiness level. (Thanks sol!)

  • Fixed custom game options initial strength applying more strength than intended.

  • Fixed stat modifiers applying more to health than intended. (Thanks bored_o_mir!)

  • Fixed multiple stats display issues on smaller resolutions & ui scales.

  • Fixed a brief screen flash when loading into the game. (Thanks Zalpha!)

  • Fixed servers sometimes showing incorrect regions in the server browser.

  • Fixed the message filter name input not being correct when viewing subsequent filters.

  • Fixed attempting to soothe burn injury messages appearing on permanent burning pain.

  • Fixed an issue where not moving your cursor when crafting/dismantling would not always re-highlight required items in the craft/dismantle. (Thanks blay.paul!)

  • Potentially fixed issues with music switching randomly.

  • Fixed a bug where creatures that turned aberrant would not regenerate their loot to match. (Thanks num ca nem vi!)

  • Fixed dismantling and disassembling saying all items were destroyed when some in fact were returned.

  • Fixed the "Corpse" note not displaying the creature's name.

  • Fixed the protected "P" visual not updating on quickslots when enabling/disabling protected options.

  • Fixed performance issues on certain distributions of Linux.

  • Fixed a grammar issue where you "cooked cooked" food items. (Thanks Arnkh!)

  • Fixed the messages dialog toggle not working correctly if the messages component was hidden.



Balance



  • Increased effectiveness of resting or sleeping by fire sources or when using bedding items/doodads.

  • Sleeping will now mitigate hunger and thirst more effectively than just resting.

  • You can now perform actions on rafts that normally would have counted as "in water" or "swimming", disabling you from performing them.

  • You can no longer pet a creature indefinitely. It will reject your advances after a certain happiness and petting threshold is met.

  • Increased the durability of the raft and decreased items required to craft it (also reducing its weight slightly).

  • Reduced reputation gain from petting.

  • Reduced raw clay (and non-clay brick items) weights significantly.

  • Raw clay bricks now require two raw clay to craft.



Modding



  • Fixed `Input.setMaxLength`. (Thanks Amax!)

  • Removed named variables present in language files to make it easier for translators.



Technical



  • Added a `disableGpuDriverBugWorkarounds` launch option for debugging purposes.

  • Full conversion/version history is now saved in each game save.

Other Wayward News


Beta 2.9.1 Released

Wayward - July 31, 2020

First off, I want to thank you all for the great turn-out for this major release so far. I've had tons of fun checking out all the new changes/content and traveling with everybody in multiplayer.

Further Back

Beta 2.8.4 Released January 5, 2020

Beta 2.8.3 Released January 2, 2020

Beta 2.8.2 Released December 18, 2019

Beta 2.8.1 Released November 24, 2019

Community Custom Map Stream November 2, 2019

Wayward Beta 2.8 “Odds Ends” Released October 26, 2019

Beta 2.8 Status Update August 4, 2019

Happy (Late) Wayward Day! May 18, 2019

A Step Backwards (April Fools') April 1, 2019

Beta 2.7.4 Released March 10, 2019

More News

Wayward

You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

Developer: Unlok

Publisher: Unlok