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Slow Motion Ability (Custom Mode), Remote Play Functionality More

Posted by: Huskinator on steam_community_announcements December 10, 2019

Good Afternoon,

There were a couple things that I wanted to address/add, before working on importing my next level into the game (it's already been fully modeled!!! :D)

Slow Motion Ability (in Custom Mode)
I watch a lotta youtube videos....for research...and what I realized was that people love slow motion... So now, when you play Custom Mode, you can toggle the Slow Motion ability.

To activate Slow Motion, you have to hold the menu button on the Left hand for about 1.2ish seconds... and it will start the ability. The duration is tracked by the guage that is on your left arm, as well as the cooldown. Duration of slow motion per use is about 10 seconds...and the recharge is about 6 seconds-ish....have fun!

Steam Remote Play
Took a bit of research...but I think I figured it out. I was only able to test it with a couple of computers around the house...but it should work! Woot! Let me know if it doesn't...

Volume Changer
Awhile back (maybe 4 months ago), there was a post asking me to add the option to turn down the background music (because it made the game feel like a Tom Cruise movie). Now, there is an interactable boombox in the corner of the room that allows the VR player to adjust the volume of the background music. Desktop players can change it in the options menu.


Level Tweaks
- The Beer, Dairy, Meat signs in Level 2 have been redone. They look more cartoony now
- Added an extra wall in Restaurant level. This is so when you enter from the front, the whole restaurant doesn't aggro on you. Less open space, and more corners for enemies to hide.

Additional changes
- Fixed VR reload issue with Revolvers and Break action shotguns where you won't be able to reload or close the front.
- Revolver drum spins when you shoot it.
- Ejection ports on guns now move when shooting.

Fast and Low

A VR experience like no other. Take control of either Officer Maximus Faust or Officer Samuel Lo. Or team up locally via asymmetric multiplayer to tackle each scenario. 'Cause when the bad guys gotta gotta hit 'em Fast...and you gotta hit 'em Low.

Developer: Urban Giraffe Games Inc.

Publisher: Urban Giraffe Games Inc.