Dev Update - Guide updated!
Posted by: chaosavy on steam_community_announcements December 2, 2019
A big step towards release - though many of you will probably think - meh who cares...
I've updated the in game guide. To give you a bit of history/context - work towards Void Destroyer 2 started when I copied everything from Void Destroyer into a separate branch/folder. Then I created a prototype and released it as the "Mini Sandbox" free DLC for Void Destroyer. I continued on in this separate folder/branch ever since. Point being that I never updated the in game guide from Void Destroyer 1 days - it was still a copy/paste.
This caused some players a bunch of confusion as Void Destroyer 1 included things such as "research" - which Void Destroyer 2 doesn't - and Void Destroyer 2 includes many many things that Void Destroyer 1 doesn't.
Anyway - I intended to update the guide soon before release as that would make the most sense in terms of my work load - doing it all at once versus several times before things weren't as nailed down.
So I'm happy to say that I've updated the in game guide... This was a slog, it felt like doing homework... I so much more prefer working on new game features, weapons, AI commands, activities for the player - so this was a chore. Either way - now that it's "done" I'm very happy because I couldn't see releasing Void Destroyer 2 without an updated in game guide. This out of date guide and the combo of me so not wanting to do it - was stressing me a bit.
I imagine that maybe 5% of players actually check it out - but to me it is a necessary addition for that 5%.
As always - thank you for supporting the project!
PS: If you do check out the guide and find some elements confusing/missing please be sure to let me know!
Other Void Destroyer 2 News
Void Destroyer 2 - January 3, 2020
While I'm very exhausted... I'm happy to announce that the final story mission(s) are in. Man it's been a long road... Why do I keep making games with main stories that take over a year to design and script? I'm sure it would take a team of the top psychoanalysts to figure that out - or one guy to just say - because you do things the hard way and are way too optimistic.
Dev Video - Customization, Empire management and Missions October 6, 2019
Auto generated missions - Phase 1. September 26, 2019
Dev Video - Big Beta Patch July 17, 2019
Beta Progress! June 24, 2019
Beta! May 2, 2019
Dev Video - Carriers! March 12, 2019
New Story Mission! February 4, 2019
New story missions! January 7, 2019
Dev Video - War! November 21, 2018
Dev Video - Platforms September 30, 2018
All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
Developer: Iteration 11
Publisher: Iteration 11