Patch 11/30/2019 + State of Development
Posted by: Huskinator on steam_community_announcements November 30, 2019
Just rolling out a patch to address a couple issues brought up from comments, and forum posts.
1) 2 Handed Weapon Handling - It was brought to my attention that my offhand weapon handling was a little wonky. What was determined was that when a rifle/shotgun is held with both hands, the offhand should only affect the direction that the gun is pointing. The actual rotation of the gun should be affected by the main hand.
I mucked it up and made it so the both the direction and rotation of the gun was based off the offhand..... Woops :P This has been fixed now....so it should feel more like other VR shooters.
2) Regarding the Dual Wielding Perk. Before, there was a problem where even after you disable dual wielding, Officer Faust would still have a second secondary equipped. This has been fixed.
- For Oculus controllers. The additional button that was previously unmapped now triggers your mag to drop from the gun. This might also work for other controllers that have an extra button.
- Modified the Masked Enemies in the Office level so they look and animate a lil better. The shotgunners are more buff looking.
State of Development
For the period since the last "Enemy Reload" patch....development has been pretty slow. I went on vacation for 2.5 weeks, and for the rest of the time, I was actually learning how to implement online VR multiplayer. Turns out....it's really damn hard...haha.... It also got me kinda down since there was a week and a bit where I made almost zero progress......
As a result...I've decided to switch my main focus back to level creation so that new content will continue flowing out regularly again. The idea of VR Multiplayer is definitely still on my mind....however, I'm just gonna have to slowly learn how to implement multiplayer on the side instead of devoting all my work hours into it.
Thanks for reading!!! If y'all find anything that don't work, please let me know!
Other Fast and Low News
Slow Motion Ability (Custom Mode), Remote Play Functionality More December 10, 2019
Patch 11/30/2019 + State of Development November 30, 2019
Update 10/18/2019 - Added Enemy Reload Animations October 18, 2019
Patch 10/14/2019 - Two Handed Weapon Handling Update October 14, 2019
Content Patch 09/30/2019, End of Phase 2 of Development! October 1, 2019
Update 09/03/2019 - Left Hand Mode September 3, 2019
Quick Update 07/30/2019 July 30, 2019
Quick Update 07/25/2019 July 26, 2019
A VR experience like no other. Take control of either Officer Maximus Faust or Officer Samuel Lo. Or team up locally via asymmetric multiplayer to tackle each scenario. 'Cause when the bad guys gotta go...you gotta hit 'em Fast...and you gotta hit 'em Low.
Developer: Urban Giraffe Games Inc.
Publisher: Urban Giraffe Games Inc.