Steam Kiwi will be shutting down shortly, the automated posting to Reddit and Twitter has been paused and we are no longer handling tracker or reddit requests.

Update 1.18.1

Posted by: One_Man_Machine on steam_community_announcements November 30, 2019

Change log



  • - fix interceptor hero selection mesh + hands in the lobby
  • - fix numbers not working in private lobby keyboard
  • - [Hook]healer to heal unit as well
  • - [Hook]Defender causes more damage instead of stun
  • - [Hook]Artillery pushes heroes away
  • - [Hook]Enforcer fixed as it didn't equip missiles
  • - [Hook]Rage fixed when Berserk duration would not be increased
  • - [Hook]Chrono will reset acceleration on enemy hero hook
  • - move higher flying units
  • - Core damage increases with each tower destroyed (before 20,25,30,35,40,45,50,55, now 30,45,60,75,90,105,120,135)
  • - Fix Behemoth/chrono would take few tries to activate the ability on themselves
  • - snap turn and arc teleport there's graphical glitches on quest
  • - map teheport UI is too low
  • - Fixed a bug when public lobby couldn't be created after a finished game
  • - fixed when AI would teleport to the jungle turret
  • - fixed interceptor missing dash destination

Other Dead Shot Heroes News


2.3.8 new HUD

Dead Shot Heroes - July 9, 2020

New Improved HUD to give users more info

Further Back

Update 2.2.8 June 3, 2020

Update 2.2.6 May 30, 2020

Update 2.2.5 May 22, 2020

Update 2.2.3 May 16, 2020

Update 2.2.2 New Map May 14, 2020

Update 2.1.3 March 30, 2020

2.1.1 - tweaks March 15, 2020

2.1.0 March 11, 2020

Update 2.0.3 February 25, 2020

Latest update February 15, 2020

More News

Dead Shot Heroes

FPS MOBA designed for VR compatible with non VR

Developer: Martin Kutlak

Publisher: Martin Kutlak