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Update 1.18.0

Posted by: One_Man_Machine on steam_community_announcements November 28, 2019

Gameplay changes



  • - Hook Upgrade - each hero's hook has a special ability
  • - [Rage][Last Drop] - increased healed amount when killing hero from 10/15/20% to 20/40/60% and creeps from 3/4/5% to 3/5/7%
  • - Jungle - release faster the small drones
  • - jungle turret's don't spawn health when they are destroyed
  • - Heroes have different starting stats ( shield, health and damage)
  • - Added hero stats overview ot the multiplayer lobby
  • - changed the left hand menu
  • - change Player global level calculation
  • - replaced interceptor model
  • - Critical bug - fixed when hero would stay disabled
  • - hide hand menu in flat and on game over
  • - fix Defender's turret mesh showing low and high version
  • - removed "camage taken in last X seconds" modificator arrows
  • - hide some floor mesh when dead on quest to prevent z-fighting
  • - AI - don't shoot on a unit that is invincible
  • - remove the hero tab at the end game
  • - don't hide health when in focus
  • - fix missing daily stats
  • - fix bug when shooting a drone that is falling down would award 8x more xp instead of 4x
  • - refresh damage/health while unit get's upgraded by Commander
  • - Fix heal misile target alignment
  • - Fixed wrong region after finishing a game

Other Dead Shot Heroes News


2.3.8 new HUD

Dead Shot Heroes - July 9, 2020

New Improved HUD to give users more info

Further Back

Update 2.2.8 June 3, 2020

Update 2.2.6 May 30, 2020

Update 2.2.5 May 22, 2020

Update 2.2.3 May 16, 2020

Update 2.2.2 New Map May 14, 2020

Update 2.1.3 March 30, 2020

2.1.1 - tweaks March 15, 2020

2.1.0 March 11, 2020

Update 2.0.3 February 25, 2020

Latest update February 15, 2020

More News

Dead Shot Heroes

FPS MOBA designed for VR compatible with non VR

Developer: Martin Kutlak

Publisher: Martin Kutlak