Heads up - Thinking of a price increase.
Posted by: chaosavy on steam_community_announcements November 3, 2019
This post is more for potential customers and for existing customers to offer feedback/etc.
For potential customers - if you are sensitive to price increases, consider buying now (though I do tend to discounts quite a lot, after the increase it might not dip below the current standard price for a bit of time).
I'm thinking of increasing the game's price in anticipation to the 1.0 (out of Early Access) release. For various reasons - the game is much bigger than I anticipated when I first started it - in terms of play time, content, how long it took me to make it. Plus having a higher base price allows you to discount the game more aggressively - to compete with bigger aggressive discounts on the market (so basically - marketing). Steam has become much harder to sell games on for smaller indies like me - and I feel that my audience dried up a bit - and those looking for a game like Void Destroyer 2 and somehow find it - wouldn't mind paying a bigger price. Basically - the people who buy games at full price would spend a few bucks more for it either way.
Because of how pricing increases work on Steam I have to plan this ahead a bit - especially considering that the Holiday season is approaching with it's seasonal sales. So I'd probably have to skip the Thanksgiving/Autumn sale due to the price increase - but still be able to participate in the Winter/Christmas sale.
Anyway - what do you think? Do you think that the game is undervalued at 14.99? Overvalued? It should be free and I should work from under a bridge somehow - hunting and scavenging for food like in the olden days?
Let me know if you have an opinion.
Other Void Destroyer 2 News
Void Destroyer 2 - January 3, 2020
While I'm very exhausted... I'm happy to announce that the final story mission(s) are in. Man it's been a long road... Why do I keep making games with main stories that take over a year to design and script? I'm sure it would take a team of the top psychoanalysts to figure that out - or one guy to just say - because you do things the hard way and are way too optimistic.
Dev Video - Customization, Empire management and Missions October 6, 2019
Auto generated missions - Phase 1. September 26, 2019
Dev Video - Big Beta Patch July 17, 2019
Beta Progress! June 24, 2019
Beta! May 2, 2019
Dev Video - Carriers! March 12, 2019
New Story Mission! February 4, 2019
New story missions! January 7, 2019
Dev Video - War! November 21, 2018
Dev Video - Platforms September 30, 2018
All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
Developer: Iteration 11
Publisher: Iteration 11