Dev Video - Active Upgrades

Posted by: chaosavy on steam_community_announcements October 23, 2019

Hey guys!

While this update isn't huge I'm pretty excited about the recent changes so I decided to make a update video and short announcement post (this).


Direct -Link

While working on the game in preparation for release I decided to (more or less) finalize active upgrades. I decided I needed to add a few active upgrades as well as finally put in proper icons for them (versus using the old icons from Void Destroyer 1). While waiting for my 2D artist to create I icons I also decided to address the pretty big gap of not having a way for players to re-organize active upgrades (after adding them to a ship).

So now, there are a few more cool and overpowered active upgrades, the upgrades have proper icons and you can re-organize them!

Thank you very much for supporting the project and I hope you enjoy!


Other Void Destroyer 2 News

Final Story Missions are in!!!

Void Destroyer 2 - January 3, 2020

While I'm very exhausted... I'm happy to announce that the final story mission(s) are in. Man it's been a long road... Why do I keep making games with main stories that take over a year to design and script? I'm sure it would take a team of the top psychoanalysts to figure that out - or one guy to just say - because you do things the hard way and are way too optimistic.

Further Back

Dev Video - Customization, Empire management and Missions October 6, 2019

Auto generated missions - Phase 1. September 26, 2019

Dev Video - Big Beta Patch July 17, 2019

Beta Progress! June 24, 2019

Beta! May 2, 2019

Dev Video - Carriers! March 12, 2019

New Story Mission! February 4, 2019

New story missions! January 7, 2019

Dev Video - War! November 21, 2018

Dev Video - Platforms September 30, 2018

More News

Void Destroyer 2

All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.

Developer: Iteration 11

Publisher: Iteration 11