- Major cloud infrastructure performance improvements

Posted by: Frooxius on steam_community_announcements October 9, 2019

Major refactoring of the cloud infrastructure! Sorry for the lack of updates to Neos itself, since we started experiencing severe server congestion, I had to prioritize some major work on the cloud server. It should be much speedier now and better prepared for scaling! There’s still a few things left to do, but should be better now. Also managed to slip in some full body improvements and fixes! ;)

New features

- Added buttons for rotating the platform and new grabbable toggle directly on the full body calibrator platform
- Added ability to set position/rotation smoothing on feet and hips with full body tracking. This will allow for filtering out tracker jitter (especially on feet when stomping) and provide nicer motion
- Added BooleanValueDriver (under Transform/Drivers)


- AvatarPoseSmoothLerp now has separate smooth speed for position and rotation. Using negative values will disable the smoothing completely
- Upgraded to Unity 2019.2.8 (from 2019.2.7)


- Reworked cloud infrastructure into separate API frontend service and background processing app to significantly improve performance and server congestion
- Ported cloud API frontend and background worker to ASP .NET Core 3.0 (from .NET Framework) to improve performance
- Optimized thumbnail upload to reduce server congestion
- Optimized session management on the cloud server to reduce background processing
- Improved caching of user information on the cloud server to improve performance
- Upgraded to v3 CosmosDB SDK for the cloud server, which should help with some performance issues
- Various other optimizations to the cloud server infrastructure


- Added a mechanism for extending cloud session duration. This fixes issues when Neos runs for too long (e.g. longer than a day for headless, as reported by @tehturk )
- Fixed fetching of attributes for nested lists in the inspector, which would break generating UI for certain components (like MaterialSet discovered by @H3BO3 and @ProbablePrime )
- Fixed potential duplication of tracker objects and world tracker manager lingering after it has been removed
- Fixed position and rotation stream duplication for Vive trackers when the user is respawned
- Fixed issue with avatar objects slots sending node availability messages for all users (this could cause some unpredictable avatar behavior)

Known Issues

- Large assets may fail to upload right now, will be fixed soon

[img]{STEAM_CLAN_IMAGE}/32580497/43ee030e042a238a46ad59cfcc19b99b0e154f35.png[/img] [img]{STEAM_CLAN_IMAGE}/32580497/7742fb265ee608cb2a9a6b41aaa6138976155172.png[/img] [img]{STEAM_CLAN_IMAGE}/32580497/dd2c2f6d46e45ccf4178688bcbe67f0adc0acf9a.png[/img]
Neos VR

Welcome to the metaverse! A shared social universe where both casual users and creators coexist. Play and explore with your friends, collaborate with your coworkers or grab powerful building tools and create something new right inside VR.

Developer: Frooxius,Solirax

Publisher: Solirax