Steam Kiwi will be shutting down shortly, the automated posting to Reddit and Twitter has been paused and we are no longer handling tracker or reddit requests.

About the game being short!

Posted by: astralojia on steam_community_announcements August 28, 2019

So, again, this first episode is $4.99 and people have reported the game as being pretty short, most finishing it in 1-2 hours.

The idea that I had, though, was to create a game like a Super Mario Maker level, in where yes it's short, but you have to play through it again and again until you succeed. The problem with THAT ended up being that many more casual players wanted me to create an easier mode, as they argued that a story based game shouldn't be as hard, or that they are more casual players and just want to relax more while they play it.

So, White Belt mode and Blue Belt mode were born....

The thing is, once I get past season 1, episodes 1 through 4, as these episodes get shorter (and their prices much cheaper by the way), I want to start to make each episode more and more difficult to get through.

I imagine it this way...If there's an episode which is 40 minutes long (which I would never price at $4.99, I'd probably charge $0.99 for that by the way!), you go through it, you have the choice to level up and upgrade your abilities or not, right? Well, when you hit that final boss, and every episode will always have a final boss, you lose again and again. You then realize that you can play through the game in a way in where you can change your abilities around, level up another level, and then you JUST are able to beat that boss.

THAT'S the sense of accomplishment I'm looking for in future episodes. This also makes it so that there become these iconic moments, these iconic bosses that you have a hard time getting through. You chat with your friends, come up with new ways of playing the game, and you finally succeed and make it through.

You see, if a game is overly easy, if a game is going to hold your hand too much and be too kind to you, it's going to be more boring in general. Yes, it's a very story focused game, but at the same time you need a challenge, sorry to be so bold...but you need the game to be unkind.

The idea is that you go in there, you improve your technique, you have to actually THINK to get through an episode like it's a mix of a puzzle game and an action RPG. You need to lose and re-try a lot before you finally get it.

I might not have accomplished this in episode 1, but THIS is what I am going for now in future episodes.

I'm going to keep, then, the levels in there for Episode 1 through 4, but once I get to season 2 with Episode 5 through 8, I'm more than likely going to have only Black Belt and Third Degree, maybe even higher degrees of black belt!

Other Astralojia: Episode 1 News


Astralojia: Episode 1 is Updated and It's Now FREE

Astralojia: Episode 1 - February 9, 2020

After re-writing the screenplay for the first 12 episodes of the series I realized that in order to translate to other languages properly, there wasn't any need to have free roaming gameplay or keep the series in a more traditional RPG format, especially considering the whole battle system works off of skill bars.

Further Back

The game is finally released... August 30, 2019

About the game being short! August 28, 2019

Fixed white screen of death, game ready for launch... August 28, 2019

White Screen of Death Problems... August 27, 2019

Critical Pre-Release Bug Fixes! August 23, 2019

I hope you enjoy Astralojia August 21, 2019

Series Plans, Season 1 Pricing, Future Episodes Will Be Cheaper... August 13, 2019

The game is about done... July 30, 2019

I want this game to be a challenge... July 21, 2019

New Updates Coming That Will Make It Look More 'Unreal' July 20, 2019

More News

Astralojia: Episode 1

Taku and his friends compete in a school of martial arts and magic, as they uncover the mysteries of the world of Astralojia.

Developer: Astralojia Studios

Publisher: Astralojia Studios