UPDATE RELEASED!! (v6.0.2)
Posted by: Les on steam_community_announcements July 23, 2019
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered.
I went through all our code modifications and here is a list:
- NEW: Unit’s attributes are grouped into few tabs:
- NEW: we have added 40+ extra Global Events for a greater variety. Some of those events will introduce side-quests.
- NEW: Time Substance potion gives unit two turns with extra actions.
- NEW: War Unicorn is an armoured upgrade for Unicorn. It also gets the Charge skill therefore it’s coming handy in many situations.
- NEW: Fairy is another unit for Forest Folks focused on Magic support. It can replenish other spellcaster's MP.
- NEW: Lightning Bottle attack for Alchemists.
- NEW: Piercing Magic - enemies (in chain) gain Magic Vulnerability (cancels Magic Resistances and Magic Immunity).
- NEW: Strong Wind - another global attribute for some levels. Lowers ranged attack.
- NEW: A few new traits: Maimed, Snake Eater, Madness, and also Mutagen (Relic potion which helps your units earn traits faster).
- NEW: Battles from World Map are showing battle difficulty (indicated by a number of skulls on the left of battle icons).
- NEW: Run skill allows a unit to sacrifice its attack for the turn in exchange of a bit more distance covered in a move.
- UPDATE: Traits are also given to AI units (to a limited extent).
- BALANCE: Units with 5 (or more) HP are immune to Stun.
- BALANCE: Cave Bear costs 600 gp.
- BALANCE: Bone Golem and Skull Catapult cannot be raised by spell.
- BALANCE: Time Shift spell adds three extra turns.
- BALANCE: Skull Catapult shots cause lower Morale loss.
- BALANCE: Raise Dead restores a limited amount of HP.
- BALANCE: Decay won’t work on Heroes and has limited duration.
- BUGFIX: A rare exception where AI team names were duplicated.
- BUGFIX: Polymorphed units cannot be hypnotized.
- BUGFIX: Chill Touch works on Elementals.
- BUGFIX: Purple Heart was not given to heroes.
- BUGFIX: Cooldown was not working on Teleportation spell.
- BUGFIX: Units with Gold were not right-clickable.
- BUGFIX: No damage melee attacks won't get damage from Backstabbing, Jousting, Crusher, etc.
- ONGOING: Battle Tasks are yet another upcoming feature. It allows players to earn prizes for performing various tasks (sometimes time-limited) It’s still under development and we haven’t designed it fully.
- ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
- ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
- ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
PLEASE REVIEW OUR GAMES!
Thanks to everyone who supported us with constructive feedback and ideas!
Les & AOF Team
Other Age of Fear 4: The Iron Killer News
CRAFTING (HELP WANTED!) January 2, 2020
AGE OF FEAR 4: THE IRON KILLER (PROGRESS UPDATE) November 17, 2019
HALLOWEEN SALES!! (UPDATE V6.3.7) October 28, 2019
CRAFTING AND RESOURCES October 12, 2019
STACKABLE ITEMS AND RAIN!! (v6.3.1) October 4, 2019
AOF MODS!! September 2, 2019
DARK MATTER WITH NEGATIVE MASS August 25, 2019
BATTLE TASKS PLAYER BASES!! (v6.1.5) August 9, 2019
YARRRR'S MOD!! July 29, 2019
UPDATE RELEASED!! (v6.0.2) July 23, 2019
Play as Angela, a fearless young Vampire Hunter on the trail of a brutal murderer. Along with a mysterious Nazell, embark on an epic quest into the heart of the criminal underworld. Age of Fear is a deep and complex turn-based strategy series (full of humour!) that fuses a tabletop wargame with RPG elements.
Developer: Leslaw Sliwko
Publisher: Age of Fear