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Explosive Trades (Update 0.11.0)

Posted by: elZanc0 on steam_community_announcements June 4, 2019

  • Trading NPC items now restock

Location images


  • Ship Trade: Show the slot icons
  • Missile Battery
  • Med-Drone Launcher
  • Weapon turrets are colored in faction schemes now

New turret shooting 3 missiles at once

The Cure got himself a nice new drone launcher.


  • Pirate boss Dieu-Le-Veut, Simon Krull, Mr. Gates
  • Adaptions: Vasquez' lizard own portrait, GAC male: Sun-Moon version

Other stuff

  • More neon info signs (quick travel, ship trade, cargo container, garage, bar / cafĂ©)
  • Punch sounds added to various dialog scenes
  • One-hit-exploding asteroids

Not too dangerous yet, but could become salty in the future.... ;)

Ships & weapons

  • Capitals acceleration increased
  • Weapon optimization (Capital lasers and more)


  • General performance improvements
  • Renderer modernization


  • Ship Trade: Show additional drawables and emitter
  • Analysis HUD: Draw items and asteroids with emitter
  • Tooltip improvements
  • Readables inspect window: vert scrollbar added


  • Updates & polishing

    FTA random female, Atlas, J12 random military, J12 female, Mr. Shiro, Caduceus male, Supreme Court judge, FTA agent male


Other stuff

  • Savegames: Validate shields and devices too
  • General savegame improvements

  • Savegames: docked ships loose the detail mode state
  • Controller: Cursor gone after exiting trade window with B
  • Thruster is always uncharged on savegame load
  • Possible crash when a person is deleted but still has a pending Message Request
  • Burst weapons can fail trying to finish the first recharge
  • Ship AI does not attack the Player sometimes if no friendlies are nearby
  • The Travel group waiting at destination state disables the ship target rotation (The Cure doesn't rotate during battle)
  • Auxilium cannot attack the CAD Escort
  • Crash when opening inventory (old savegame)
  • Old saves could have an invalid rajid dialog block
  • Ship selection stays after death when the respawn is delayed
  • Only show autopilot landing/leaving when a docking state is active
  • Autopilot says "landing" even if it cannot land
  • End an auto pause, on dialog end, only when it came from the dialog
  • Show the Cooldown HUD when a laser is bursting
  • Minimum energy required for laser should be based on the p_ttl
  • Remove the unused "Zion Farm" ship data

Let's have a chat on Discord:

Learn more & stay tuned!

Other Gaia Beyond News

Update 0.15.6

Gaia Beyond - March 17, 2020

This is a bugfix update.

Further Back

Update 0.13.1 - Gaia Beyond, 25% off! November 9, 2019

Pumpkin Revenge (Update 0.13) October 31, 2019

Update Highlights October 27, 2019

"Holy Cow!" (Update 0.12) October 12, 2019

Explosive Trades (Update 0.11.0) June 4, 2019

Mini Update 0.10.1 April 22, 2019

Capital Commanders (Update 0.10.0) April 20, 2019

Space Cake (Update 0.9.8) March 31, 2019

THE MUTATO (Update 0.9.0) March 13, 2019

Update 0.8.14 January 12, 2019

More News

Gaia Beyond

Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.

Developer: Warp Turtle

Publisher: Warp Turtle