Space Cake (Update 0.9.8)

Posted by: Flonor on steam_community_announcements March 31, 2019




Gaia Beyond took off into the steam universe one year ago. 🎂🚀

We've hunted mutations, been chased by bats, fixed broken legs, found treasures in wrecks - and sure been grinding the hell out of those asteroids!

Time flew by like nothing (possible evidence for dimension shift... gonna check that later, let's focus on making this a great indiegame for now!) A big thanks to the awesome people who supported us during the last year and to the new fans!!

Anniversary discount running until tomorrow, April 1st!







  • New pirate portraits



    • Dr. Rick
    • Colonel Hintz
    • Captain Jack Sperrholz


  • "Resume game" button added to main menu









  • Ships & Weapons



    • Mosura -> 3 different versions (purchasable soon!)
    • Shock weapons use burst mechanic now
    • Create a "human_dropped" emitter on player death


  • World



    • Ship radar and detailed mode upgrade to include landed ships and add radar gain/loss events
    • Right-side world: Pirate spawners & Fortress
    • One Hard Day of Work quest improvements
    • New trashfields & asteroid spawners
    • Overall nebula parallax improvements (detailed nebulas slower, blurred ones remain)
    • Distance between station <-> turret platforms doubled
    • Repair sign redesign + animation
    • Nebula polishing / some artifact smoothing / final edge fixes




    • Callisto got an atmosphere (+slight texture improvement)



  • UI



    • Add a free giveaway option if the trader doesn't have enough money
    • Ship trade hud: add credits info / overall layout cleanup
    • Character main: XP progress bar
    • Loading screen hints: key map update, quicksave info added
    • Show the patch notes when clicking on the version text


  • Portrait updates



    • 3rd Zion male added to random spawner
    • Seraphim male replaced by Applicator pic
    • Ursa portrait switch
    • Overall assignment updates + some very old pics removed
    • Pirate default male polishing






  • Some small JSON loading improvements





  • Waechter hacking: The leaving ships are broken
  • Detail range collision category can be overwritten when leaving (O Dog collision state is broken)
  • Unicode crash when the Russian thousands separator is used
  • Font getTextExtent() rare crash
  • Text Box Popup: typing A+D keys fire focus events
  • Atlas could have a nonexistent "7_1" dialog block
  • Noob Henderson: Ignore the Pre-destroy callback when he is far away (is ignored)
  • Auxi is now too fast out of range in the Tutorial stage
  • Quest arrow draw can crash in map mode if the target has no map drawable set
  • Use link_to_scale_is_instant for all engine/light/fan/sign emitter
  • Savegames: When a docked parent of a ship is not available anymore the physics state is broken
  • An empty analysis HUD is shown when a save is loaded with the Analysis HUD visible
  • Map mode shows ships that shouldn't be visible
  • AI: Don't mine or try to collect cargo if there is no cargo space
  • Radar awareness improvements
  • Hud: Radar elements can leave visual circle boundaries
  • Different types of decimal point and thousands separator formatting
  • fix an UnicodeStringException
  • If a ship slot is clicked or controller activated the tooltip is lost
  • Mouse cursor default image should be different in HUD windows
  • When allow_target_loss_on_events is disabled don't retaliate when attacked
  • Player turrets don't stop shooting when target is dead
  • Trade HUD: Show the actual 'after trade credits' if one side doesn't have enough credits
  • Handle message answer unicode strings correctly when animating (use the code point lengths)
  • When allow_target_loss_on_events is disabled don't join fights on request
  • Particle emitter data: Add the missing emitter_iteration_interval entries
  • Input text: backspace repeat not working
  • Tooltip comparison with lasers sometimes does not use the dps
  • Add_Weapon_Cargo()/Add_Shield_Cargo()/Add_Device_Cargo() crashes when the element is not found
  • Cancel the ship leaving state if the target distance is too big
  • Never start the collision evasion when landing/leaving
  • Pirates should not talk
  • Ship data without a drawable set crashes the inventory HUD
  • Landable HUD does not call the the hud window Enter/Leave event
  • Old config files: The right mouse button could have 2 assignments
  • Credits screen is broken if logic hz is over ~70
  • Correctly unlink and delete Trade HUD cargo equipped links
  • Devices are sometimes not deleted (memory leaks)





Let's have a chat on Discord:



Learn more & stay tuned!

Other Gaia Beyond News


Update 0.13.1 - Gaia Beyond, 25% off!

Gaia Beyond - November 9, 2019

Gaia Beyond is 25% off! (Offer ends November 10 at 5PM Pacific Time)

Further Back

Explosive Trades (Update 0.11.0) June 4, 2019

Mini Update 0.10.1 April 22, 2019

Capital Commanders (Update 0.10.0) April 20, 2019

Space Cake (Update 0.9.8) March 31, 2019

THE MUTATO (Update 0.9.0) March 13, 2019

Update 0.8.14 January 12, 2019

LOST CHRISTMAS (Update 0.8.8) December 27, 2018

Update 0.8.0 November 28, 2018

Halloween Pumpkin Pursuit (Update 0.7.80) October 20, 2018

Update 0.7.71 - 0.7.76 October 10, 2018

More News

Gaia Beyond

Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.

Developer: Warp Turtle

Publisher: Warp Turtle