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THE MUTATO (Update 0.9.0)

Posted by: Flonor on steam_community_announcements March 13, 2019

Hey aliens,

Hope everyone had a kickstart-2K19. This update brings you a big bunch of new features and maybe even some outer-world experiences. As promised, we polished a pile of features, such as ships (including the community favorite 'Wing Fighter'), and also brought you some new ones. Looking at the new quests, this would have also made a great Halloween update ;)

Because this patch note is going to be a bit more comprehensive, we've decided to give it an own video summary!

Also, the Original Soundtrack is fully released now and available on iTunes, Amazon, Spotify, Bandcamp and Soundcloud - check it out!

Alright now, LET'S GO!!

New sidequests

  • The Mutation
    Cram Bokaj first sidequest arc finishable (includes 2 new hidden sidequests)

  • "We Can't Stop Here..."
    Introducing O-Dog's secret sidequest

  • Level of Subsistence
    A miniquest about stolen air filters on an ISA research station

Equipable devices

  • Here is a new way to modify all of your ships - the passive device feature is done! The thruster feature has been bound to equips as well, which allows higher-tier thrusters - meaning more speeeed for your vessel!

New ships

And suddenly, it's just there - equipped with a new kind of laser weapon. Pro tip: If you encounter it, quicksave before waking it up. ;)

New weapons

  • Zion weapons: Bucky, Matic, Betta Gun
  • Jodorowsky Zapper
  • Mining Tool
  • More weapon upgrades
  • New spotlight turret

    Spotlights are purchasable now, yet totally useless. ;)


  • Unique weapon icons for the turret class, spam, and shock weapons
  • New trade icons
  • Lab location icon

New achievements

  • Ships

    • AI ship movement improvements
    • J12 ships polishing
    • The Waechter polishing
    • Improve the ship landing behavior
    • Add an option to switch to the ship after buying one
    • Overall ship speed balancing
    • Improve the weapon target is in range checks
    • CoC transporters (resolution x2, turret fix, minor details - overview)
    • CoC Mining Station small restructuring
    • Some station sizes increased (more to come)

  • World

    • Background vs. foreground wrecks: depth effect & parallax improvements*
    • More Zion Farms (including more Trash selling opportunity)
    • Randomly position the asteroid cargo drops inside the collision geometry
    • Prometheus wreck station polishing
    • New GAC ship wreck site added
    • Faction spawner added to CoC Stargard
    • Drones slightly highlighted
    • Cliff Farm / Zion Farms small changes

      *There is a known bug slowing down the parallax movement of background wrecks when zoomed-out - which looks wrong :D Should be fixed in one of the next patches

  • Dialogs

    • New origin selection texts
    • Intro dialog cuts (Auxilium, Shiro / Henderson)
    • Many dialog corrections & improvements

  • Portraits

    • 3 Zion dudes

    • FTA female, Atlantic female

    • Cram Bokaj small corrections

  • FX

    • Dynamic foreground stars effect (higher-speeds feedback)
    • Front thruster emitters for all ships
    • Regular thruster FX improved
    • Shuttle signal lights improved
    • Neon signs (it's a sci-fi game after all!)
    • Airlock "spaced" animation visibility & duration improved
    • "Repeater" / echo effect, used on bats
    • FX improvements on some projectiles (wip)
    • Main menu background & animation improvements



    • OpenGL rendering updates and performance improvements
    • Safer game initialization
    • Add a info.json for the level version info (also useful for modding)
    • Add a savegame "version info not found" state
    • Error logging improvements


    • Ship control instructions updated in tutorial & HUD hints
    • Wei Xiu, Akihiko, Chin-Mae, Frakes, Getty, Huang Feihung, Marley, and Werner now use the Ship HUD
    • Improve the Inventory HUD Cargo Tooltip
    • Item comparison: hovered item is now highlighted
    • Item data cleanup (icons assignments, descriptions & more)
    • Inventory ship viewport expanded
    • Fully integrate the quickbar when the Landable HUD is open
    • Updated the GUI Renderer
    • Add an "Inspect" button for items with text
    • Sidequest icons are smaller
    • Location info textbox expanded

    With the full release of the soundtrack, all the mastered music tracks by Miguel Johnson have been upgraded to high-quality audio files.

    • Shield does not regen when landed
    • Trade amount window can't be closed with Esc
    • Stationary Traders on planets and stations need more cargo space
    • Unselectable answers can be selected with a controller
    • Correctly restore the disabled_color for controller selected answers
    • Changing music volume ingame from low to high does not work (it is clamped to the start volume)
    • Burst firing is disabled on weapon equip or a forced stop fire event
    • Mining NPC are stuck when they use mines as weapon
    • Inventory HUD: Damage type in slot tooltips is widened
    • Background stars z ordering is broken
    • Location name can be behind the quest target icon
    • Ship damage from asteroid collision is too low
    • Radar window clashes with the notification window
    • Mathilde shuttle can be owned by randoms
    • Cooldown bars freeze when the map camera moves a certain distance
    • Setup the player radar range state instantly on spawn (mainly for bullets)
    • Old savegames: Recreate Bartholdys station if it's missing
    • Hide the selection_info if the Landable HUD is visible
    • A physics engine div by zero fix
    • Show item received/removed notifications longer if on a landable
    • Don't update the Radar HUD when it's not visible
    • Turret lasers don't stop shooting after target was destroyed
    • Bullet speed is displayed on laser tooltips
    • Journal HUD: text lines vertical padding is missing
    • Remove some possible spammy error logging
    • Asteroid nitrogen debris emitter missing
    • Character HUD: XP color is missing
    • Ring spawner: asteroids missing at the arc end on savegame load
    • Assign_Shield(): Initially charged shields can crash if the slot does not match
    • AI: Max distance for shooting ignores the shield radius
    • Firing is still enabled while bursting
    • "Default drops" group added to gemstone asteroids (more drops)
    • Some weapon slot positions and collision fixes
    • Low turn rate ships can circle around landables infinitely
    • Rename the "Decrease Velocity" shortcut key to "Reverse Velocity"
    • Support modifying person savegame json data before loading starts
    • Level_Savegame_Sprite_Json_Loaded() is sometimes not called
    • Horizontal Map Crosshairs missing on lower resolutions
    • Ambient 1 music track ending cut-off
    • Henderson: The Pre_Destroy callback should not be active from the start
    • ship_damage_lightning_1 emitter_iteration_interval is not set
    • Fix Get_Primary_Shield() can return the wrong shield
    • Shield bars blinking when only the second shield slot is equipped
    • Planet rotations: more "authentic" speed and direction improvements
    • Opaque glow removed from GAC ships
    • Quest Item Counter does not display merged stacks correctly
    • Script Get_Cargo_Amount() crashes
    • Item data corrections
    • Ship slot & assignment corrections
    • Glyph missing (long hyphen not supported)
    • Wreck station #5 collision fix
    • Zion Farms have 2 shield slots (Medium + Big)

    Snowball Cannons have been removed with this update. If you got them, they will stay with the savegame, though!

    Let's have a chat on Discord:

    Learn more & stay tuned!
  • Other Gaia Beyond News

    Update 0.15.6

    Gaia Beyond - March 17, 2020

    This is a bugfix update.

    Further Back

    Update 0.13.1 - Gaia Beyond, 25% off! November 9, 2019

    Pumpkin Revenge (Update 0.13) October 31, 2019

    Update Highlights October 27, 2019

    "Holy Cow!" (Update 0.12) October 12, 2019

    Explosive Trades (Update 0.11.0) June 4, 2019

    Mini Update 0.10.1 April 22, 2019

    Capital Commanders (Update 0.10.0) April 20, 2019

    Space Cake (Update 0.9.8) March 31, 2019

    THE MUTATO (Update 0.9.0) March 13, 2019

    Update 0.8.14 January 12, 2019

    More News

    Gaia Beyond

    Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.

    Developer: Warp Turtle

    Publisher: Warp Turtle