Open Development Week #67: New Trailer and Bug Fixes!
Posted by: LucyG on steam_community_announcements March 12, 2019
How's it going? We've been A-OK here at Rogue, and we just had a nice couple of weeks of fixing bugs. We still have two more weeks to go before we are back to doing new stuff, so hang in there - it's gonna be worth it!
But fun things first: we released our new GAMEPLAY TRAILER and you can already check it on our Store Page and YouTube!
We are headed to GDC (Game Developer's Conference) in San Francisco next week, and our previous trailer was from late 2017, so a new gameplay show-off was more than needed.
It was super fun to record this - I played with Founders Blurbi, Spookyy, Rathorn, wowman and MasterSuperior, and it is a testament to how much our community helps us out every day. Thank you!
Bug Fixes Ahoy!
We've been laser-focused on the Loot update for the past few months, so the game's stability and smoothness suffered quite a bit.
We have decided that our showcase at GDC was an excellent opportunity to take a whole month to fix bugs and issues in the game.
Jimmy is fighting some Ducans at Peaks Blockade
This is the list of fixes we are currently working on:
- Getting stuck sometimes when typing on the chat
- Some commands are not being ignored while typing on chat (using skills, opening the inventory, etc)
- Getting killed while charging a skill would make you unable to revive (stuck on revive screen)
- You can join matches that are already on scoreboard
- You can close the scoreboard by pressing ESC
- The scoreboard bugs out when it opens on top of the inventory screen or pause menu
- Pinkyy's Leap animation bugs out when she jumps straight up
- Edge tracking of the enemies disappearing
- Jimmy's Dash animation bugs out when he jumps straight up
- Skills from other players are showing up delayed on multiplayer matches
- Weapon animation are bugging out in many cases (switching while in cover, getting stuck on reloading animations, etc)
- Some weapon animations have inverted hands
- Improve the feel and sticky aim of the controller cursor on the inventory
- Controller deadzone and acceleration are wrong on the menu screens
- Two tooltips can open at the same time on the inventory if you close it while a tooltip is open
- Step sounds and fx are wrongly timed
- Some maps vanished from the mini-map
- Champion and Elite enemy lifebars and icons are not showing correctly
- Melee attacks are not working for multiple characters and skills
- Some skills cause 0 damage when elemental weapons are equipped
- Changing the input method on the inventory makes the Recycle button not work anymore
- Loot VFX are playing twice and sometimes with the wrong rarity color
- Ammo drop is not correctly considering the dynamic drop chances, and is dropping less ammo than it should
- Final gamepad input on the pause menu or inventory are triggering skills on the gameplay
- Some visual effects are hard to see on snow levels
- Cover animations are busted
- Some enemy shaders are not correctly displaying the "white" effect when they are hit
- Sometimes weapons stop firing until you switch to another weapon
- Pinkyy's Barrier is being targeted as if it was an enemy
- Controller support in general needs some improvements
- Sometimes when you join a game, enemies are just flying weapons
- Sometimes when enemies are activated they shoot at you with a low-damage instant hit-scan damage
- Champion enemies sometime cause a lag spike when they die
- Lifebar is not starting the match fully filled when you have +Life% gear equipped
- You currently lose a Scavenge match when you should have won it by Overtime
- Jimmy's grenades sometimes fly towards the sky or fall through the floor
- Scoreboard should close all open screens when it pops up
- Options and player settings are not saving correctly every time
- Mission completion should be recorded when the last objective is completed, not when the scoreboard shows up
- Loot and progression should be saved on disconnect, and also periodically to prevent losing data on crashes or forced closures
- Revive countdown bugs out if you open your inventory while downed
Hopefully this will all be done by next week!
Follow Us During GDC
Lucy will be active on instagram and other social networks all throughout GDC, so make sure you follow us to stay up-to-date!
Other Relic Hunters Legend News
Relic Hunters Legend - September 10, 2019
Our game is built with love and respect between us and our community. We want to find people with the same values as us to help us build a safe and welcoming place for everyone and spread the word about Relic Hunters Legend.
Our Alpha Phase is here! June 22, 2019
Open Development Week #67: New Trailer and Bug Fixes! March 12, 2019
Open Development Week #66: Shiny graphics! February 27, 2019
Open Development Week #63: LOOT! (and new team members!) February 7, 2019
Open Development Week #60: New Alpha and Beta plans! January 16, 2019
Everything We Did In 2018 and What's coming for the next year! December 20, 2018
Open Development Week #57: Final Update of the Year! December 19, 2018
Open Development Week #53: Inventory Screen, Vault space, new art November 23, 2018
Fast. Fluid. Fun. Free. An online cooperative Shooter/Looter/RPG. Gather up to 4 friends, gear up, and save the Galaxy from a terrible villain who has stolen the past!
Developer: Rogue Snail
Publisher: Rogue Snail