Update 0.8.14

Posted by: Flonor on steam_community_announcements January 12, 2019

🔥 Weapon Upgrades

    Some weapons can now be upgraded with the loot from asteroids and other resources.

  • Support old Intel drivers
  • Mine location image
  • Neptune got a continent!

    • Court location icon

    • Target prediction

      • Predict the target future pos for turret weapons
      • Include projectile speed max when calculating the weapon target lead

    • Pluto characters: New-Year's-polishing ✨
      click for hi-res

    • Explosion FX tuning

    • Sort fixed weapons first in lists
    • Analysis HUD: Show the cargo item count
    • Add a big text window for books/papers (Caduceus Brochure)
    • Savegame Menu: Load the selected item with the controller select button
    • Small performance improvements (~2%)
    • OpenGL init improvements
    • Spotlights for space memorial turrets
    • J12 station resize (x2.25)
    • Increase spotlight decay / blur out
    • Increase the respawn time for some cad station ships
    • Small Lashkar Gah surrounding improvements

    • Zopa late game dialog crashes
    • Zopa "sleeping_pod_lie" dialog crash
    • Script crash when "Xentron Revealed" is finished
    • Skill icons are missing after video options are changed
    • Crash when ship.Attack() target is null
    • Old Savegames: player id should not be modifiable (fixes the Kalypso Waechter Guards)
    • Tiled background star drawable flickers
    • Lasers don't hit missiles
    • Revealed Hokucho map icon disappears
    • Laser does not hit affinity enemies
    • Smoke emitter placement is defined by the shield size
    • Controller Button A selection breaks if the mouse select button was changed
    • Savegames: Healthbar can be visible when a ship is dead
    • Double "active_focus_frame" window crash
    • Asteroid ring bg image are hidden too early when rotated
    • Emitter could be hidden too early if particles are rotated
    • Smoke emitter placement defined by shield size
    • Savegames: Ghost turret platforms until they respawn
    • Item cargo could be set with a null item from asteroid drops
    • Set "CAD Guard Ally" to gaia and add affinity for the cad_transport quest
    • Inventory HUD: Support equipping items and opening text items with the controller
    • Controller: Support the exit button in the Question Box
    • Popup Boxes: Select the default focus window (fixes the select button in the amount window)
    • Trade HUD: Can't select merchant items with the controller
    • Exiting the savegames/options menu with the controller does not show the logo again
    • Sun/Saturn ring is spawned with each savegame load
    • Inventory HUD: remove the item comparison text

    Let's have a chat on Discord:

    Learn more & stay tuned!
  • Other Gaia Beyond News

    Update 0.13.1 - Gaia Beyond, 25% off!

    Gaia Beyond - November 9, 2019

    Gaia Beyond is 25% off! (Offer ends November 10 at 5PM Pacific Time)

    Further Back

    Explosive Trades (Update 0.11.0) June 4, 2019

    Mini Update 0.10.1 April 22, 2019

    Capital Commanders (Update 0.10.0) April 20, 2019

    Space Cake (Update 0.9.8) March 31, 2019

    THE MUTATO (Update 0.9.0) March 13, 2019

    Update 0.8.14 January 12, 2019

    LOST CHRISTMAS (Update 0.8.8) December 27, 2018

    Update 0.8.0 November 28, 2018

    Halloween Pumpkin Pursuit (Update 0.7.80) October 20, 2018

    Update 0.7.71 - 0.7.76 October 10, 2018

    More News

    Gaia Beyond

    Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.

    Developer: Warp Turtle

    Publisher: Warp Turtle