FORTS - HOTFIX 2018-09-17a

Posted by: [DEV] BeeMan on steam_community_announcements September 18, 2018

G'day Forts fans! We've become aware of a cheat being used to gain an advantage over other players. This update will now cause a Data desync if this is used, or other modifications are made to your local data files. If you experience a Data desync immediately upon entering a multiplayer battle, follow this procedure:

1) Right click on Forts in Steam
2) Select properties, then go to the local files tab
3) Select Verify integrity of local files

This will revert any changes to your files to the original.

Compatibility problems have been found with some mods. We are fixing these as soon as possible.

HOTFIX 2018-09-17a
Add: DebugPixelFormat option to avoid DescribePixelFormat, potential cause of crash for a user
Balance: Firebeam penetrates at least 90 after armour (reduced from 120)
Optimise: only preload ambient environment effect on World start
Fix: scripts and images can be edited to expose hidden information
Fix: link initial hitpoints not updated when backgrounding a strut
Fix: ExplosionCache::LoadExplosion adds effects even if they're already loaded
Fix: EMP is triggered when ignited by Firebeam
Fix: flaming warheads turn into damaged warheads when hit, not damaged flaming warheads
Fix: crash when sending files during a desync report

Forts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.

Developer: EarthWork Games

Publisher: EarthWork Games