Posted by: sofutogeimu on steam_community_announcements April 16, 2018
- Screen transitions have been added in a few places.
- Outfit changes:
- Feral Armor: ability now gives mana instead of health and is on a 30 second cooldown. I'd like Feral Armor to be a bit easier to survive with than the other outfits but between health and mana, mana is the more interactive resource to receive because it requires action on the player's part to make it useful, whereas health just passively lets you take another hit.
- Cyberpunk Gear: in typical fashion, enemies' bounding boxes are now outlined while wallhack is active
- Crippling Shots is now more effective at all stages of the game. It was previously very weak until the player's attack leveled up.
I think this patch puts Witchinour's balance in a pretty good place. As long as there are multiple unique playstyles I don't think there's anything wrong with some outfits being easier or harder to use than others. I used to mostly use Robe & Hat but Ranger's Garb became my favorite outfit pretty quickly after I added it and figured out how powerful it can be when coupled with Manabomb and the Spell Power and Ricochet upgrades.
And once again, since almost every change or addition I've made to Witchinour has been influenced by player feedback, I'd like to thank you all for sharing your thoughts with me.
Other Witchinour News
Patch 1.51 March 13, 2018
Patch 1.5 March 1, 2018
Patch 1.41 November 11, 2017
Patch 1.4 November 10, 2017
Patch 1.31 October 24, 2017
Patch 1.3 - Fall Fashion October 6, 2017
Patch 1.21 - Additional Changes August 28, 2017
Patch 1.2 - Analog Tracking August 28, 2017
Patch 1.1 - Controllers welcome! July 25, 2017
Upcoming Patch June 27, 2017