Game created by Jeck .
App changes last updated 2 weeks ago / News last updated 1 week ago
Showing results 1 to 6 of 6
Survive Together - January 4, 2020
Combat, Farming, Screen-Resizing, and more - The combat system is finally live! If you encounter a person or animal that's not part of your town, and either of you are ready to fight (war mode enabled via tab), you'll be locked in a fight to the death that anyone else can join in on. If you die, you'll become a ghost with the option to respawn at your town center. Damage done is based on the item held on hand, so bare fists do 1 damage per hit, and a stone hammer does 15 damage per hit. Eventually armor ratings, RNG events like crits, blocks, disarms, etc will be implemented to keep things interesting.
Survive Together - December 19, 2019
Primitive Well, Traps, Animals, Steam Integration, Tools - The second town mission is now live! The leader of the town can now place the mission objective to create a primitive well. Currently the leader uses "P" to open the mission selection screen, and then selects a mission with the number keys. Once a mission is selected, the leader can place the mission objective by traveling to the desired tile and pressing "B". This will place the blueprint to create the primitive well (and other missions in the future), which requires someone to dig with a hatchet until it's ready for rocks. Then rocks are places around, and over time the well will fill up with reusable water.
Survive Together - November 19, 2019
Death - Players can now die! If either your hunger or thirst drops to 0, you'll start losing health over time. If your health reaches 0, you die. Eventually other ways to lose HP will be added, such as fighting and drowning. Upon death, the player's body is dropped to the ground. After a few minutes, the body will decay into a pile of bones, and a few minutes after that will completely disappear. While dead, the player will become a ghost (invisible to all other players, except a town shaman which will be added later) that can move around and spectate what's going on. As a ghost, a respawn button will remain at the bottom of the screen which currently respawns the player at the town center (will eventually tie into the pregnancy/birthing system).
Survive Together - November 12, 2019
Town System Foundation - The start of the town system is now ready. Players enter the world assigned to a town (currently all go to the first town of 10) with the first objective of creating the stone campfire. This structure will be the center point of the town as it grows. It requires 9 rocks to build, sticks for fire fuel (which can be obtained by using a sharp rock on a dead sappling), and then a sharp rock to start the fire. More sticks can be added to keep the fire going longer. The length of the flame will change as things are balanced, but for now the fire lasts 30 seconds per phase (with phases being a full flame, small flame, just sticks and an empty campfire). Next patch the flame should last 5 minutes per phase.
Showing results 1 to 6 of 6
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