Lazarus

Game created by Spilt Milk Studios Ltd .

App changes last updated 4 days ago / News last updated 24 hours ago

News

Showing results 1 to 15 of 50 Next

UPDATE 35 – HAPPY BIRTHDAY TO US!

Lazarus - May 2, 2019

As you know from reading our [url=discord.gg/spiltmilk]Discord[/url], due to a bug introduced to SpatialOS, we had to delay this update, but finally we’re pushing it live! The original post is as follows…

UPDATE 34 – FIXER UPPER

Lazarus - March 14, 2019

If you’re on our discord you already know, but we’ve had a little bit of time on other projects and are finally BACK. That means we’re deploying as many fixes as we sensibly can over this and next week, trying to iron out things broken by the big spatial/unity upgrade that was the basis of Update 33. We’ve fixed most of the horrid issues, so the game’s back to being smooth and fun to play. We’ve managed to sneak some more good stuff in too though, so read on…

UPDATE 33 – MINOR SLOWDOWN

Lazarus - February 15, 2019

So it’s been about 4 weeks since the last update, and we can only apologise. We’ve been recovering from the Week Of Hell (see the last update), and also a few other things have been happening:

UPDATE 32 - SUPLEX

Lazarus - January 11, 2019

It’s been a week. Oh boy it’s been a week. If you’ve no idea, I ask you to google ‘spatialOS’ ‘Improbable’ and ‘Unity’.

UPDATE 31 - FEEL YOUR PRESENTS

Lazarus - December 21, 2018

It's nearly Christmas! But we don't stop! We've got one final update for the year, and it's live right now. We've wanted to get beyond server optimisation and big chunky performance issues for ages now, and we've broken the back of them now, so we're filling this week's update with tons of extra bonus additions and tweaks around visuals, combat, movement, difficulty and the like. In 2019 we'll be back to the (roughly) 2 week update cycle, and we can't wait to get this bad boy into Early Access as soon as is sensible.

UPDATE 30 - ADVENT(ageous)

Lazarus - December 13, 2018

Whilst this update is mostly all about the servers, the backend, the client performance and the multitude of ways in which we've made Lazarus a ton more stable and 'happy' (which all translates to a smoother and more fun experience for ya'll), we couldn't resist adding a few nice new bits and bobs for you. New (proper, chunky) content is coming soon, but when you boot this update up you'll see some big changes to the kinds of things the Drones will shoot at you...

UPDATE 29 - Statistical Relevance

Lazarus - November 8, 2018

We've been a couple of weeks since the last update, but we've been squirreled away in the depths of the code, tweaking, fixing and updating solidly the whole time. We're excited because this week marks the first time in a while that we've had an update behave the entire time. No big surprises, no weird bugs. Just fixes.

UPDATE 28 - TECHNOLOGY

Lazarus - October 9, 2018

We're at that point in a project where we're digging deep into the last few gnarly issues, and we are fixing stuff that MOST players won't experience. But we want Lazarus to be great for everyone, so you got's to deal with it!

UPDATE 27 - SMASHED IT.

Lazarus - September 14, 2018

Wow, this is a big one. Of course we did release a quick hotfix for the Wipe last week, but this update rolls in a TON of new fixes as we step inexorably (and excitedly) towards our Early Access launch!

Update 26! Numbers are your friend!

Lazarus - August 31, 2018

First up, welcome to all the lovely new players we've seen coming to our wee game as a result of the Caffeine.tv stream we did this week. It was a tremendous amount of fun and we're excited to see what happens as the community grows!

UPDATE 25 - WIPE OUT (not literally)

Lazarus - August 16, 2018

This week's work has been mostly Wipe related, with a side of FTUE/Tutorial to keep things varied.

Update 24 - WIPE CLEAN

Lazarus - August 2, 2018

This is a small one. A really small one. With good reason, and it's all good for the game.

UPDATE 23 - WIPE YOURSELF DOWN

Lazarus - July 19, 2018

We've got tons of fixes around the Wipe, and quality of life changes around progression, shops and upgrading. Get stuck in!

UPDATE 22 - WIPE AWAY THOSE TEARS

Lazarus - July 6, 2018

Update 22 is here and it features the single biggest change we've ever made to the game both in terms of the amount of work it has taken, and the amount of impact it has on Lazarus. We've entirely reworked progression (previous weeks have been adding smaller pieces but this is the culmination) and there is a bunch more to do, but this is a really exciting moment for us!

UPDATE 21 - TACTICS, CHALLENGE DIFFICULTY

Lazarus - June 22, 2018

Update 21 is here and it's a BIG one. We're really excited to see what you all think of the honestly really pretty enormous changes we've made since last time. We're laying the groundwork for bringing the much-teased Wipe into the game, read on to find out more...

Showing results 1 to 15 of 50 Next

Lazarus

Lazarus is a lightning-fast action mmo for thousands of players in a shared & persistent open world, where you battle for supremacy against alien factions in a truly living world that never sleeps. In Open Alpha right now, sign up on the website to play and help us make it better!

Info

Developer: Spilt Milk Studios Ltd

Publisher: Spilt Milk Studios Ltd

Type: game

Genres:

Score: 0

Recommendations: 0

Metacritic: 0

Steam Kiwi is a Steam news aggregator.

We capture all game news on Steam, sort by date and present a list of news you are interested in based on games you own.