Game created by narayana games UG and released April 5, 2016 .
App changes last updated 6 months ago / News last updated 1 month ago
Showing results 1 to 15 of 116 Next
Holodance - November 24, 2019
Crash bugs are ugly. Especially when they occur all the time, while the game is starting. While we did only receive a single report for such a crashbug, the hardware of that player seemed fairly standard so it's very likely that other players were also effected. After several days of searching, it turned out that this one apparently was a Unity-bug that got fixed with Unity 2019.2.
Holodance - October 28, 2019
It's that time of the year where even pacifist, vegetarian game developers that have dragons throwing friendly magical orbs at you so you could tune into the rhythm of nature and save the world suddenly start punching ghosts to gory pulp as pumpkin-headed Halloween monsters. Also, some of us throw incredibly long sentences at our players, without any punctuation, which could also be considered an act of violence, fitting the season. Such a sentence is in some ways like an insanely long slider or spinner: You just can't wait until it's finished without breaking your combo.
Holodance - October 24, 2019
Working a lot on our upcoming game Beat the Rhythm (and porting most of the improvements immediately to Holodance for you to play with them), I apparently got a little confused between Beat and Beta. Our last update to the default-branch that most people are playing on was ... O.M.G.! - more than a year ago, on 25 June, 2018.
Holodance - October 13, 2019
We're about to push one of the biggest updates in the history of Holodance to the main branch before Halloween, to celebrate this spooky season with all of you! And you can already try it on the beta-branch and help us find any issues that may still be in there (in addition to the ghosts and gore we put in there intentionally).
Holodance - August 11, 2019
During the last few months, I worked primarily on the in-VR beatmap editor. Unfortunately, this isn't ready for this release, yet. However, we also did quite a few technology updates and bugfixes that we silently pushed to separate branches dedicated to different Unity versions and eventually also (finally) updated to the new SteamVR Unity integration which has SteamVR Input 2.0. This lays the foundation for full Valve Index support. For now, it gives you the ability to re-bind input according to your preferences.
Holodance - March 18, 2019
So this is kind of a huge one, because the last patch update was in June 25, roughly 9 months ago. We did post some updates to the alphadev channels and also beta channels but announced them only via our Official Discord. But this current version will probably go to the default channel in a week or two, so it would be awesome if you could opt-in to the alphadev or beta channel, try it, test it and let us know what you think about it (ideally in the forum to keep things organized).
Holodance - February 6, 2019
just in case you missed it: Holodance takes part in the Steam Lunar New Year Sale, so if you don't have it, yet - now's a really good time to get it at a 50% discount (so that's $9.99 instead of $19.99). Please let everyone else know! ;-)
Holodance - February 4, 2019
This was (and still is) a big one! I actually knew we needed our own backend server for a very long time: One reason Holodance is still only available on Steam is because I heavily relied on the Steamworks backend for leaderboards, achievements and keeping state for players (i.e. progress in the game, mostly for Story Mode). In order to let you play with people on other platforms, like Oculus Home, Windows Store or PlayStation Network, we either need to use a third party service (there are some, like PlayFab or GameSparks, or roll our own.
Holodance - June 24, 2018
When we started developing Holodance, which was originally called "Holodance Episode 1: Dancing with Dragons", after a few early prototypes, we fairly quickly moved into what is now called Story Mode and then, a lot of time went into building environments, modeling and animating dragons, voice-acting, making it all work together.
Holodance - June 8, 2018
So, this has been kind of an embarrassing one, tbh: I love Mixed Reality, a lot, and we have done plenty of Mixed Reality videos in the past. But during development, I don't always get to to MR-stuff ... and it turned out that both our 3rd party Mixed Reality integrations (LIV and MixCast) were both broken. Sorry everyone!
Holodance - May 16, 2018
This is a fairly small release and I'm pushing it immediately only because it should fix the audio-stuttering that we've had in the previous release, which caused us to revert to a version before that. In case you still experience audio-stuttering issues, please let me know!
Showing results 1 to 15 of 116 Next
Punch orbs with your hands, slice drops (or ghosts) with laserblades, shoot drones with guns or dance with dragons, using native songs, player created osu! beatmaps or any song from your local music library - in the first VR rhythm game.
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