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Astrobase Command

Game created by Jellyfish Games .

App changes last updated 7 months ago / News last updated 3 months ago

History

Astrobase Command - detailed_description_changed View October 1, 2019, 8:08 am

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View July 31, 2019, 6:37 am

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View July 19, 2019, 12:25 am

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View July 6, 2019, 4:22 pm

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View June 24, 2019, 11:59 am

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View September 19, 2018, 10:47 pm

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View May 1, 2018, 4:55 pm

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View March 31, 2018, 1:05 pm

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View March 18, 2018, 1:49 am

Procedural Story Content in Development –

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – 27 Feb 2018March 16th, 2018

Hi everyone,

We’re working on some bigger pieces that don’t fit nicely the weekly development cycle. As a result, we’re not putting out a build this week. There’s good stuff coming!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew’s personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities.

Max – @Max_Shields

Greetings, Internetlings!

I’ve kept up the audio work this week. I’ve been trying a few different sound themes, but am settling on old school PC-like tones for the UI. That’s given me a chance to mess around with a tone generator. I’ve also been going around recording some sounds for the station environment. There are lots of neat sounds to be recorded outside if you’re ready to get some weird looks from passers-by!













Astrobase Command - detailed_description_changed View March 12, 2018, 5:40 am

Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018

Dave – @Dave_Astrobase

Hey guys!

Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games!

Now the fun part begins, which is designing the dynamic stories that the permeate the characters’ lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe with functioning personalities, conversations, trait growth, resource management, base design and management, etc). For characters to do things that matter, there has to be palpable things in the world to act upon and a ruleset to govern it.

“What sort of things do you want to happen in the lives of characters?” — if you have an idea or scenario envisioned in your mind, please hop onto our discord and let us know! One of our very first pillars was “This is Your Story!” and it’s an aspect of Astrobase Command that I think a lot of you backed our kickstarter to see happen. Let’s make it so!

Obviously, this is a big chunk of work (and the last remaining piece of the Astrobase Command design), so prepare for many future updates to be regarding this feature!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been splitting time between knocking out some admin and working on the cool shiny secret thing I’ve mentioned before. This means I don’t have much to talk about here :/

Max – @Max_Shields

I’ve been helping Dave out coming up with scenarios. It’s been great fun seeing what interesting story elements we can come up with.



















Astrobase Command - detailed_description_changed View March 10, 2018, 2:43 am

Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018

Dave – @Dave_Astrobase

Hey guys!

Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games!

Now the fun part begins, which is designing the dynamic stories that the permeate the characters’ lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe with functioning personalities, conversations, trait growth, resource management, base design and management, etc). For characters to do things that matter, there has to be palpable things in the world to act upon and a ruleset to govern it.

“What sort of things do you want to happen in the lives of characters?” — if you have an idea or scenario envisioned in your mind, please hop onto our discord and let us know! One of our very first pillars was “This is Your Story!” and it’s an aspect of Astrobase Command that I think a lot of you backed our kickstarter to see happen. Let’s make it so!

Obviously, this is a big chunk of work (and the last remaining piece of the Astrobase Command design), so prepare for many future updates to be regarding this feature!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been splitting time between knocking out some admin and working on the cool shiny secret thing I’ve mentioned before. This means I don’t have much to talk about here :/

Max – @Max_Shields

I’ve been helping Dave out coming up with scenarios. It’s been great fun seeing what interesting story elements we can come up with.



















Astrobase Command - detailed_description_changed View March 7, 2018, 10:23 pm

Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018

Dave – @Dave_Astrobase

Hey guys!

Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games!

Now the fun part begins, which is designing the dynamic stories that the permeate the characters’ lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe with functioning personalities, conversations, trait growth, resource management, base design and management, etc). For characters to do things that matter, there has to be palpable things in the world to act upon and a ruleset to govern it.

“What sort of things do you want to happen in the lives of characters?” — if you have an idea or scenario envisioned in your mind, please hop onto our discord and let us know! One of our very first pillars was “This is Your Story!” and it’s an aspect of Astrobase Command that I think a lot of you backed our kickstarter to see happen. Let’s make it so!

Obviously, this is a big chunk of work (and the last remaining piece of the Astrobase Command design), so prepare for many future updates to be regarding this feature!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been splitting time between knocking out some admin and working on the cool shiny secret thing I’ve mentioned before. This means I don’t have much to talk about here :/

Max – @Max_Shields

I’ve been helping Dave out coming up with scenarios. It’s been great fun seeing what interesting story elements we can come up with.



















Astrobase Command - detailed_description_changed View March 5, 2018, 6:26 pm

Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018

Dave – @Dave_Astrobase

Hey guys!

Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games!

Now the fun part begins, which is designing the dynamic stories that the permeate the characters’ lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe with functioning personalities, conversations, trait growth, resource management, base design and management, etc). For characters to do things that matter, there has to be palpable things in the world to act upon and a ruleset to govern it.

“What sort of things do you want to happen in the lives of characters?” — if you have an idea or scenario envisioned in your mind, please hop onto our discord and let us know! One of our very first pillars was “This is Your Story!” and it’s an aspect of Astrobase Command that I think a lot of you backed our kickstarter to see happen. Let’s make it so!

Obviously, this is a big chunk of work (and the last remaining piece of the Astrobase Command design), so prepare for many future updates to be regarding this feature!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been splitting time between knocking out some admin and working on the cool shiny secret thing I’ve mentioned before. This means I don’t have much to talk about here :/

Max – @Max_Shields

I’ve been helping Dave out coming up with scenarios. It’s been great fun seeing what interesting story elements we can come up with.



















Astrobase Command - detailed_description_changed View March 1, 2018, 11:03 am

Procedural Story Generation Design Content in Development – Astrobase Command Dev Update – 19 27 Feb 2018

Dave – @Dave_Astrobase

Hey guys

!

The design is currently at a phase where a top-down approach is being used to determine the details of story generation (whereas the station simulation had been a bit more bottom-up). This means coming up with fictional scenarios as targets for what we want the story engine to support, which essentially boils down to episode plot-lines.

So for example: Alice notices a personal item is missing, asks around, and Bob mentions he saw Charlie using a similar item. Alice confronts Charlie and Charlie claims he found the item in the a hallway and picked up. Lt. Dan steps in and does an investigation and concludes Bob could not have stolen the item, but doesn’t find the real culprit. Then all the crew is worried about who is the thief, and everyone is more suspicious.

This could be generally expanded to include “who is the murderer, who is the saboteur, etc” or generally a whodunnit of someone doing an action in secret that he or she is not supposed to do (aka crime). What we don’t want to do is hard code this scenario, but rather make the parts in such a fashion that it can emerge in a procedural manner based on the personality system. And then the concepts could be put together in different ways (Charlie brazenly takes the item while Alice is watching, because he’s a bully, and argues to Dan she wasn’t using it anyway).

If you’d like to help, easiest way is to past some scenarios (generic or specific) in the general discord channel (https://discord.gg/dEMf5Js)! After we get a good list, we can work backwards to settle on some common parts that can be used in a bunch of different ways. Shout-out to Max has contributed close to 40 already.

We want to know: What part of Astrobase Command’s story system would you prefer we develop next? Space adventures (e.g. sending crews to mine asteroids) vs planet adventures (e.g. exploring planetary surfaces)

Vote at this strawpoll: https://www.strawpoll.me/15105878


On the development front, a new build is available on Itch.

Here are the patch notes for version 0.2.11:

Improvements

– Added In-Game Options Menu (Music Volume, SFX Volume, UI Scale)

– Added UI scaling for comfortable viewing

– Added scroll wheel zoom on held facing documents for comfortable viewing

– Added additional sound effects to UI and desk

– Scenery scale






























Hey guys

Hey guys!

Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games!

Now the fun part begins, which is designing the dynamic stories that the permeate the characters’ lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe with functioning personalities, conversations, trait growth, resource management, base design and management, etc). For characters to do things that matter, there has to be palpable things in the world to act upon and a ruleset to govern it.

“What sort of things do you want to happen in the lives of characters?” — if you have an idea or scenario envisioned in your mind, please hop onto our discord and let us know! One of our very first pillars was “This is Your Story!” and it’s an aspect of Astrobase Command that I think a lot of you backed our kickstarter to see happen. Let’s make it so!

Obviously, this is a big chunk of work (and the last remaining piece of the Astrobase Command design), so prepare for many future updates to be regarding this feature!

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been splitting time between knocking out some admin and working on the cool shiny secret thing I’ve mentioned before. This means I don’t have much to talk about here :/

Max – @Max_Shields

I’ve been helping Dave out coming up with scenarios. It’s been great fun seeing what interesting story elements we can come up with.



















Astrobase Command - detailed_description_changed View February 25, 2018, 5:35 am

Procedural Story Generation Design – Astrobase Command Dev Update – 19 Feb 2018

Hey guys!

The design is currently at a phase where a top-down approach is being used to determine the details of story generation (whereas the station simulation had been a bit more bottom-up). This means coming up with fictional scenarios as targets for what we want the story engine to support, which essentially boils down to episode plot-lines.

So for example: Alice notices a personal item is missing, asks around, and Bob mentions he saw Charlie using a similar item. Alice confronts Charlie and Charlie claims he found the item in the a hallway and picked up. Lt. Dan steps in and does an investigation and concludes Bob could not have stolen the item, but doesn’t find the real culprit. Then all the crew is worried about who is the thief, and everyone is more suspicious.

This could be generally expanded to include “who is the murderer, who is the saboteur, etc” or generally a whodunnit of someone doing an action in secret that he or she is not supposed to do (aka crime). What we don’t want to do is hard code this scenario, but rather make the parts in such a fashion that it can emerge in a procedural manner based on the personality system. And then the concepts could be put together in different ways (Charlie brazenly takes the item while Alice is watching, because he’s a bully, and argues to Dan she wasn’t using it anyway).

If you’d like to help, easiest way is to past some scenarios (generic or specific) in the general discord channel (https://discord.gg/dEMf5Js)! After we get a good list, we can work backwards to settle on some common parts that can be used in a bunch of different ways. Shout-out to Max has contributed close to 40 already.

We want to know: What part of Astrobase Command’s story system would you prefer we develop next? Space adventures (e.g. sending crews to mine asteroids) vs planet adventures (e.g. exploring planetary surfaces)

Vote at this strawpoll: https://www.strawpoll.me/15105878


On the development front, a new build is available on Itch.

Here are the patch notes for version 0.2.11:

Improvements

– Added In-Game Options Menu (Music Volume, SFX Volume, UI Scale)

– Added UI scaling for comfortable viewing

– Added scroll wheel zoom on held facing documents for comfortable viewing

– Added additional sound effects to UI and desk

– Scenery scale




























Astrobase Command - detailed_description_changed View February 21, 2018, 1:28 am

Astrobase, the Noveling || Chapter 2

Procedural Story Generation Design – Astrobase Command Dev Update – 19 Feb 2018

Hey guys!

The design is currently at a phase where a top-down approach is being used to determine the details of story generation (whereas the station simulation had been a bit more bottom-up). This means coming up with fictional scenarios as targets for what we want the story engine to support, which essentially boils down to episode plot-lines.

So for example: Alice notices a personal item is missing, asks around, and Bob mentions he saw Charlie using a similar item. Alice confronts Charlie and Charlie claims he found the item in the a hallway and picked up. Lt. Dan steps in and does an investigation and concludes Bob could not have stolen the item, but doesn’t find the real culprit. Then all the crew is worried about who is the thief, and everyone is more suspicious.

This could be generally expanded to include “who is the murderer, who is the saboteur, etc” or generally a whodunnit of someone doing an action in secret that he or she is not supposed to do (aka crime). What we don’t want to do is hard code this scenario, but rather make the parts in such a fashion that it can emerge in a procedural manner based on the personality system. And then the concepts could be put together in different ways (Charlie brazenly takes the item while Alice is watching, because he’s a bully, and argues to Dan she wasn’t using it anyway).

If you’d like to help, easiest way is to past some scenarios (generic or specific) in the general discord channel (https://discord.gg/dEMf5Js)! After we get a good list, we can work backwards to settle on some common parts that can be used in a bunch of different ways. Shout-out to Max has contributed close to 40 already.

We want to know: What part of Astrobase Command’s story system would you prefer we develop next? Space adventures (e.g. sending crews to mine asteroids) vs planet adventures (e.g. exploring planetary surfaces)

Vote at this strawpoll: https://www.strawpoll.me/15105878


On the development front, a new build is available on Itch.

Here are the patch notes for version 0.2.11:

Improvements

– Added In-Game Options Menu (Music Volume, SFX Volume, UI Scale)

– Added UI scaling for comfortable viewing

– Added scroll wheel zoom on held facing documents for comfortable viewing

– Added additional sound effects to UI and desk

– Scenery scale




























Astrobase Command - detailed_description_changed View February 18, 2018, 11:47 pm

Astrobase, the Noveling || Chapter 2

If you've been following along, you know by now that we have a Patreon to help support our team as we explore expanded creativity.



Our first initiative is the production of an Astrobse Command novel. We're releasing a new draft chapter monthly to our 5$ patrons, letting you follow along as the adventure develops.

Swing by and check it out.





Astrobase Command - detailed_description_changed View February 14, 2018, 7:04 pm

Astrobase, the Noveling || Chapter 2

If you've been following along, you know by now that we have a Patreon to help support our team as we explore expanded creativity.



Our first initiative is the production of an Astrobse Command novel. We're releasing a new draft chapter monthly to our 5$ patrons, letting you follow along as the adventure develops.

Swing by and check it out.





Astrobase Command - detailed_description_changed View February 10, 2018, 8:27 am

Astrobase, the Noveling || Chapter 2

If you've been following along, you know by now that we have a Patreon to help support our team as we explore expanded creativity.



Our first initiative is the production of an Astrobse Command novel. We're releasing a new draft chapter monthly to our 5$ patrons, letting you follow along as the adventure develops.

Swing by and check it out.





Astrobase Command - detailed_description_changed View February 7, 2018, 11:50 pm

Astrobase, the Noveling || Chapter 2

If you've been following along, you know by now that we have a Patreon to help support our team as we explore expanded creativity.



Our first initiative is the production of an Astrobse Command novel. We're releasing a new draft chapter monthly to our 5$ patrons, letting you follow along as the adventure develops.

Swing by and check it out.





Astrobase Command - detailed_description_changed View February 3, 2018, 8:33 am

Branching Out In Novel Ways:

Astrobase Command Dev Update – 15 Dec 2017, the Noveling || Chapter 2

If you've been following along, you know by now that we have a Patreon to help support our team as we explore expanded creativity.



Our first initiative is the production of an Astrobse Command novel. We're releasing a new draft chapter monthly to our 5$ patrons, letting you follow along as the adventure develops.

Swing by and check it out.





Astrobase Command - detailed_description_changed View January 31, 2018, 8:11 pm

Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission ===

Hi everyone,

Astrobase Command’s special focus on procedurally generated character stories provides a wonderful canvas for powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe.

As a way to celebrate 2018 and our upcoming transition to open alpha, I’ve taken up the pen (keyboard) in my spare time to capture Astrobase’s flavour in novel(-ish) format as a means to highlight the rich stories our game can deliver, as well as a way to explore possible concepts for other storylines. As a special challenge, I’m using our procedural character AI’s framework to guide characters through the high, low, and desperate events of their story arc.

You’ll find a draft sampler of the novel’s opening paragraphs below. My ultimate goal is to publish this adventure as a fully-fledged Astrobase Command book (with shiny book cover art and everything!).

While this as yet untitled story is under production, you’ll be able to get your hands on the draft chapters, which will be published on a monthly basis if you are one of our $5 a month or higher {LINK REMOVED}. Higher reward tiers get additional perks, like an e-copy of the final book and even a say in how the story develops.

Lieutenant Sanmar Mandroma flipped through the pile of reports that had been deposited there while he had been in the mess hall enjoying dinner. Enjoying was perhaps overstating it. It had been the same processed nutrient goo from the long term survival rations that they had been eating since the last supply shipment failed to arrive after raiders had picked it off near Theta Omicron III. Ensign Kyra, the astrobase’s Duryan supply officer had assured him that the flavour would grow on him eventually. Even though his two hearts fluttered and skipped a beat every time her metallic blue eyes turned towards him.

But even her stunning smile and flowing white hair were insufficient to clear the rations’ lingering muskiness from the back of his throat. He picked up the nearest folder, a supply report, and tossed it back on the desk with a grimace. There was no way he was getting through his work tonight. He poured two fingers of Dargosha, a stiff liquor that made his eyes water, into a white mug bearing the Command’s crest stencilled in black. He hesitated slightly, as he glanced at a dog-eared photograph of his wife tucked into the corner of the desk mat, then poured another splash of the amber liquid.

Downing the drink in one swift movement, he deposited the mug carelessly on his desk with a hollow thud. He didn’t mind the fact that he’d spilled a some Dargosha on his daily supply summary. No one was ever going to bother looking at it again after he’d approve it and file it away.

Pushing back from his workstation, he barely noticed his chair’s wheels smoothly rolling over his quarters’ polished crystosteel floors. Such details were beneath his notice. As long as the astrobase’s low-slung utility bots continued picking up any refuse he happened to drop on the floor, he was happy. He stood crisply and turned towards the the hatch, not bothering to straighten his uniform.

The deck seemed to lurch suddenly as he made his way towards the nearest lift. He reached out to the bulkhead with his right hand to steady himself. As much as he wanted to believe that the station’s gravitic stabilizers needed an overhaul, he couldn’t dismiss the heavy veil the Dargosha cast over his mind. He welcomed its warm yet numbing embrace as it smothered his thoughts. He had been on this wretched collection of tin cans in the back end of nowhere for a long time; a very, very long time. Despite his career’s early promise as a member of the Fleet’s Security Division, and the praise his superiors had eagerly heaped upon him away mission after away mission, he had long since suffered a reversal of fate. Without sparing a glance, he mechanically stabbed at the button labelled “Command Deck” on the lift’s control panel as the transparent doors swished shut behind him. He shut his eyes, vainly attempting to savour the fleeting moments left before he would be thrust back into the harsh reality of Second-in-Command of the universe’s most insignificant astrobase. Scratch that. Acting Commander of the universe’s most insignificant astrobase.



















Astrobase Command - detailed_description_changed View January 27, 2018, 12:11 am

Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission ===

Hi everyone,

Astrobase Command’s special focus on procedurally generated character stories provides a wonderful canvas for powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe.

As a way to celebrate 2018 and our upcoming transition to open alpha, I’ve taken up the pen (keyboard) in my spare time to capture Astrobase’s flavour in novel(-ish) format as a means to highlight the rich stories our game can deliver, as well as a way to explore possible concepts for other storylines. As a special challenge, I’m using our procedural character AI’s framework to guide characters through the high, low, and desperate events of their story arc.

You’ll find a draft sampler of the novel’s opening paragraphs below. My ultimate goal is to publish this adventure as a fully-fledged Astrobase Command book (with shiny book cover art and everything!).

While this as yet untitled story is under production, you’ll be able to get your hands on the draft chapters, which will be published on a monthly basis if you are one of our $5 a month or higher Patreon Patrons . Higher reward tiers get additional perks, like an e-copy of the final book and even a say in how the story develops.

Lieutenant Sanmar Mandroma flipped through the pile of reports that had been deposited there while he had been in the mess hall enjoying dinner. Enjoying was perhaps overstating it. It had been the same processed nutrient goo from the long term survival rations that they had been eating since the last supply shipment failed to arrive after raiders had picked it off near Theta Omicron III. Ensign Kyra, the astrobase’s Duryan supply officer had assured him that the flavour would grow on him eventually. Even though his two hearts fluttered and skipped a beat every time her metallic blue eyes turned towards him.

But even her stunning smile and flowing white hair were insufficient to clear the rations’ lingering muskiness from the back of his throat. He picked up the nearest folder, a supply report, and tossed it back on the desk with a grimace. There was no way he was getting through his work tonight. He poured two fingers of Dargosha, a stiff liquor that made his eyes water, into a white mug bearing the Command’s crest stencilled in black. He hesitated slightly, as he glanced at a dog-eared photograph of his wife tucked into the corner of the desk mat, then poured another splash of the amber liquid.

Downing the drink in one swift movement, he deposited the mug carelessly on his desk with a hollow thud. He didn’t mind the fact that he’d spilled a some Dargosha on his daily supply summary. No one was ever going to bother looking at it again after he’d approve it and file it away.

Pushing back from his workstation, he barely noticed his chair’s wheels smoothly rolling over his quarters’ polished crystosteel floors. Such details were beneath his notice. As long as the astrobase’s low-slung utility bots continued picking up any refuse he happened to drop on the floor, he was happy. He stood crisply and turned towards the the hatch, not bothering to straighten his uniform.

The deck seemed to lurch suddenly as he made his way towards the nearest lift. He reached out to the bulkhead with his right hand to steady himself. As much as he wanted to believe that the station’s gravitic stabilizers needed an overhaul, he couldn’t dismiss the heavy veil the Dargosha cast over his mind. He welcomed its warm yet numbing embrace as it smothered his thoughts. He had been on this wretched collection of tin cans in the back end of nowhere for a long time; a very, very long time. Despite his career’s early promise as a member of the Fleet’s Security Division, and the praise his superiors had eagerly heaped upon him away mission after away mission, he had long since suffered a reversal of fate. Without sparing a glance, he mechanically stabbed at the button labelled “Command Deck” on the lift’s control panel as the transparent doors swished shut behind him. He shut his eyes, vainly attempting to savour the fleeting moments left before he would be thrust back into the harsh reality of Second-in-Command of the universe’s most insignificant astrobase. Scratch that. Acting Commander of the universe’s most insignificant astrobase.



















Astrobase Command - detailed_description_changed View January 24, 2018, 3:08 pm

Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission ===

Hi everyone,

Astrobase Command’s special focus on procedurally generated character stories provides a wonderful canvas for powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe.

As a way to celebrate 2018 and our upcoming transition to open alpha, I’ve taken up the pen (keyboard) in my spare time to capture Astrobase’s flavour in novel(-ish) format as a means to highlight the rich stories our game can deliver, as well as a way to explore possible concepts for other storylines. As a special challenge, I’m using our procedural character AI’s framework to guide characters through the high, low, and desperate events of their story arc.

You’ll find a draft sampler of the novel’s opening paragraphs below. My ultimate goal is to publish this adventure as a fully-fledged Astrobase Command book (with shiny book cover art and everything!).

While this as yet untitled story is under production, you’ll be able to get your hands on the draft chapters, which will be published on a monthly basis if you are one of our $5 a month or higher {LINK REMOVED} Patreon Patrons . Higher reward tiers get additional perks, like an e-copy of the final book and even a say in how the story develops.

Lieutenant Sanmar Mandroma flipped through the pile of reports that had been deposited there while he had been in the mess hall enjoying dinner. Enjoying was perhaps overstating it. It had been the same processed nutrient goo from the long term survival rations that they had been eating since the last supply shipment failed to arrive after raiders had picked it off near Theta Omicron III. Ensign Kyra, the astrobase’s Duryan supply officer had assured him that the flavour would grow on him eventually. Even though his two hearts fluttered and skipped a beat every time her metallic blue eyes turned towards him.

But even her stunning smile and flowing white hair were insufficient to clear the rations’ lingering muskiness from the back of his throat. He picked up the nearest folder, a supply report, and tossed it back on the desk with a grimace. There was no way he was getting through his work tonight. He poured two fingers of Dargosha, a stiff liquor that made his eyes water, into a white mug bearing the Command’s crest stencilled in black. He hesitated slightly, as he glanced at a dog-eared photograph of his wife tucked into the corner of the desk mat, then poured another splash of the amber liquid.

Downing the drink in one swift movement, he deposited the mug carelessly on his desk with a hollow thud. He didn’t mind the fact that he’d spilled a some Dargosha on his daily supply summary. No one was ever going to bother looking at it again after he’d approve it and file it away.

Pushing back from his workstation, he barely noticed his chair’s wheels smoothly rolling over his quarters’ polished crystosteel floors. Such details were beneath his notice. As long as the astrobase’s low-slung utility bots continued picking up any refuse he happened to drop on the floor, he was happy. He stood crisply and turned towards the the hatch, not bothering to straighten his uniform.

The deck seemed to lurch suddenly as he made his way towards the nearest lift. He reached out to the bulkhead with his right hand to steady himself. As much as he wanted to believe that the station’s gravitic stabilizers needed an overhaul, he couldn’t dismiss the heavy veil the Dargosha cast over his mind. He welcomed its warm yet numbing embrace as it smothered his thoughts. He had been on this wretched collection of tin cans in the back end of nowhere for a long time; a very, very long time. Despite his career’s early promise as a member of the Fleet’s Security Division, and the praise his superiors had eagerly heaped upon him away mission after away mission, he had long since suffered a reversal of fate. Without sparing a glance, he mechanically stabbed at the button labelled “Command Deck” on the lift’s control panel as the transparent doors swished shut behind him. He shut his eyes, vainly attempting to savour the fleeting moments left before he would be thrust back into the harsh reality of Second-in-Command of the universe’s most insignificant astrobase. Scratch that. Acting Commander of the universe’s most insignificant astrobase.



















Astrobase Command - detailed_description_changed View January 22, 2018, 6:28 am

Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission ===

Hi everyone,

Astrobase Command’s special focus on procedurally generated character stories provides a wonderful canvas for powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe.

As a way to celebrate 2018 and our upcoming transition to open alpha, I’ve taken up the pen (keyboard) in my spare time to capture Astrobase’s flavour in novel(-ish) format as a means to highlight the rich stories our game can deliver, as well as a way to explore possible concepts for other storylines. As a special challenge, I’m using our procedural character AI’s framework to guide characters through the high, low, and desperate events of their story arc.

You’ll find a draft sampler of the novel’s opening paragraphs below. My ultimate goal is to publish this adventure as a fully-fledged Astrobase Command book (with shiny book cover art and everything!).

While this as yet untitled story is under production, you’ll be able to get your hands on the draft chapters, which will be published on a monthly basis if you are one of our $5 a month or higher {LINK REMOVED}. Higher reward tiers get additional perks, like an e-copy of the final book and even a say in how the story develops.

Lieutenant Sanmar Mandroma flipped through the pile of reports that had been deposited there while he had been in the mess hall enjoying dinner. Enjoying was perhaps overstating it. It had been the same processed nutrient goo from the long term survival rations that they had been eating since the last supply shipment failed to arrive after raiders had picked it off near Theta Omicron III. Ensign Kyra, the astrobase’s Duryan supply officer had assured him that the flavour would grow on him eventually. Even though his two hearts fluttered and skipped a beat every time her metallic blue eyes turned towards him.

But even her stunning smile and flowing white hair were insufficient to clear the rations’ lingering muskiness from the back of his throat. He picked up the nearest folder, a supply report, and tossed it back on the desk with a grimace. There was no way he was getting through his work tonight. He poured two fingers of Dargosha, a stiff liquor that made his eyes water, into a white mug bearing the Command’s crest stencilled in black. He hesitated slightly, as he glanced at a dog-eared photograph of his wife tucked into the corner of the desk mat, then poured another splash of the amber liquid.

Downing the drink in one swift movement, he deposited the mug carelessly on his desk with a hollow thud. He didn’t mind the fact that he’d spilled a some Dargosha on his daily supply summary. No one was ever going to bother looking at it again after he’d approve it and file it away.

Pushing back from his workstation, he barely noticed his chair’s wheels smoothly rolling over his quarters’ polished crystosteel floors. Such details were beneath his notice. As long as the astrobase’s low-slung utility bots continued picking up any refuse he happened to drop on the floor, he was happy. He stood crisply and turned towards the the hatch, not bothering to straighten his uniform.

The deck seemed to lurch suddenly as he made his way towards the nearest lift. He reached out to the bulkhead with his right hand to steady himself. As much as he wanted to believe that the station’s gravitic stabilizers needed an overhaul, he couldn’t dismiss the heavy veil the Dargosha cast over his mind. He welcomed its warm yet numbing embrace as it smothered his thoughts. He had been on this wretched collection of tin cans in the back end of nowhere for a long time; a very, very long time. Despite his career’s early promise as a member of the Fleet’s Security Division, and the praise his superiors had eagerly heaped upon him away mission after away mission, he had long since suffered a reversal of fate. Without sparing a glance, he mechanically stabbed at the button labelled “Command Deck” on the lift’s control panel as the transparent doors swished shut behind him. He shut his eyes, vainly attempting to savour the fleeting moments left before he would be thrust back into the harsh reality of Second-in-Command of the universe’s most insignificant astrobase. Scratch that. Acting Commander of the universe’s most insignificant astrobase.



















Astrobase Command

As the invisible administrative hand of an Astrobase in a forgotten corner of the universe, your crew depend on you for their survival.

Info

Developer: Jellyfish Games

Publisher: Jellyfish Games

Type: game

Genres:

Score: 0

Recommendations: 0

Metacritic: 0

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