DOOM

Game created by id Software and released May 12, 2016 . 4 DLCs have been released, the last on December 14, 2016.

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John Romero's unofficial fifth Doom episode Sigil delayed until April

DOOM - February 18, 2019

John Romero has announced that Sigil, his upcoming "unofficial spiritual successor to The Ultimate Doom's fourth episode", has received a slight delay.

John Romero's Sigil, the spiritual successor to Ultimate Doom, is delayed

DOOM - February 18, 2019

John Romero teased, and then revealed, a new Doom megawad late last year called Sigil, "an unofficial spiritual successor" to the fourth episode of Ultimate Doom. At the time it was expected to be out in February, but Romero announced today that because of complications with the physical editions, everything is being pushed back to April. 

Doom II mod Eviternity teaches everything to know about demon slaying

DOOM - February 11, 2019

Doom 2 is more than just Doom these days. Some modern levels for the 90s classic FPS feature thousands of enemies, fiendish traps and difficulty beyond anything Id Software dreamt of. Eviternity, released yesterday, runs the gamut. It’s a 32-level campaign split up into six episodes each with a fresh look and some new monsters. You’ll start out in gloomy gothic tunnels, plinking away at zombies with a pistol. By the end, you’ll be screaming through the vast halls of heaven itself, cutting through ungodly-huge swarms of demons with BFG in hand. It’s rather brill.

Doom megawad Eviternity hits final revision

DOOM - February 11, 2019

Eviternity is a massive project put together by the Doom modding community consisting of six five-map episodes which use a new high-quality texture pack. The episodes each explore a different theme, with examples like "Icy castles", "Medieval", and "Industrial/Brutalism". Oh, and of course "Hell/Gore/Alien". There are a couple of secret maps as well, because what would Doom be without secrets?

Hallucinated HD textures and distorted deep dream tilesets

DOOM - February 1, 2019

The hot new way to create high-resolution texture pack to fancy up old games is ‘deep learning’, feeding the original textures into a computer so algorithms can draw more-detailed versions of what they imagine the images look like. It has… varied results. I’m a hoary purist who still plays Quake pixellated without texture filtering so I’m not mad keen on these hallucinated manglings, but I do like the technique as an act of creation rather than replication. Which leads me to coo over Everest Pipkin’s Mushy, a new free tileset for isometric games generated by machine learning with the intention of creating a glitched-out look that’s just not right.

CES 2019: Doom feels like a new game with Razer s HyperSense haptic feedback tech

DOOM - January 11, 2019

When I walked into Razer’s HyperSense room at their CES booth, I wasn t really sure what to expect. Before me stood a desk and chair like any ordinary PC set up (albeit one solely comprised of Razer products) and two grinning demo guides. “Do you know Doom?” one of them said. Why, yes, I do, I like it a lot and know it well, I replied. “Sit down then,” he said, “and put on these headphones.” So I did. And let me tell you, readers, this what I played was not the Doom I remembered. This was HyperSense Doom, and you simply haven t experienced the true majesty of emptying a Super Shotgun into the hoofing great face of a hell demon until you ve fired it with the full force of Razer’s new haptic feedback system.

Play golf in Doom with the Hellshots mod

DOOM - January 6, 2019

"Pretty self-explanatory, really. Put the ball in the hole." It sounds simple—but in golf, it never is, especially when you've got to putt your way around demons trying to tear your arms off. That's what happens in one of the holes in Hellshots Golf, a mod for Doom that replaces your shotgun with a driver and asks you to make your way around a full 18-hole course in as few shots as possible.

Doom went golfing and exploring Roomba brains over the holidays

DOOM - January 2, 2019

Doom turned 25 last month, so it can do whatever it wants over the holidays – that includes turning into a golf game or converting the hazy memories of robot vacuum cleaners into hellish arenas. While I was away from my news-desk, programmer Rich Whitehouse cobbled together DOOMBA, a system for exporting the memories of your house’s layout from a Roomba and filling it with demons. An impressive bit of weird Doom one-upmanship over modder TerminusEst13, who just one day prior released Hellshots Golf – a multiplayer golf conversion set across eighteen holes of hellish relaxation. Give both a look below.

Doomba turns your robotic vacuum cleaner into a Doom map-making machine

DOOM - December 24, 2018

A Roomba is an autonomous robotic vacuum cleaner that, guided by various sensors, will slowly prowl your room of choice, keeping your carpet clean without knocking everything over. Thanks to the efforts of coder Rich Whitehouse, it is also now an automated Doom map-making machine: The DOOMBA. 

John Romero has been streaming his forthcoming new Doom episode

DOOM - December 21, 2018

Doom co-creator John Romero is set to release a new megawad this February, in the form of a fifth episode of the original game. Dubbed Sigil, it features nine levels and even has a fancy physical limited edition, though if you're keen on just playing the levels you can do so for free providing you own a copy of Doom.

This Doom mod uses neural network image upscaling to improve on a classic

DOOM - December 18, 2018

Doom—the 1993 version—is one of those classic games that have aged astonishingly well. If you compare its art style to, say, Duke Nukem 3D or Goldeneye, it still looks much better. 

Doom Eternal trailers, release date, details

DOOM - December 11, 2018

When 2016’s Doom hit the scene, it was a return to form for a series that was long thought to be dormant after a less-than-stellar effort with Doom 3. It was a welcome surprise for those fans who stuck it out, hopeful that it would be as gory and silly as Doom was meant to be. Doom Eternal looks to be a bit more of the same, with new enemies and weapons to master, as well as a journey through hell on earth, and beyond. This guide will act as a hub for everything that we know so far about the game, including a place for the trailer that shows off the bulk of the game, as well as what we know about the game’s release window.

Doomworld s Cacowards showcase a dazzling 25th year of Doom mods

DOOM - December 10, 2018

It’s Doom‘s 25th birthday, and Id’s classic FPS has grown up along with me. While I’ve enjoyed modern iterations such as 2016’s reboot, the original’s ever-mutating open source foundation and lively mod scene just won’t let me go. When John Romero announced he was releasing a nine-level Doom episode built to 1993 spec, I shrugged, because that pales in comparison to what the Doom community have built this year. Let’s dig into the winners of the 2018 Cacowards, Doomworld’s annual mod ceremony, including some standalone, freeware games – no Doom mod experience needed.

Cacowards 25 celebrates 25 years of Doom mods

DOOM - December 10, 2018

If you’re looking to observe this special Doomversary—a whole 25 years—you should check out 2018’s Cacowards. Doomworld shines a spotlight on the best Doom maps and mods every year on the game's anniversary, and you’ll find plenty of great WADs in the list this year.

John Romero announces Doom spiritual successor Sigil

DOOM - December 10, 2018

Legendary game maker John Romero has announced Sigil, "an unofficial spiritual successor to The Ultimate Doom's fourth episode".

Showing results 1 to 15 of 124 Next

DOOM

Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.

Info

Developer: id Software

Publisher: Bethesda Softworks

Type: game

Released: May 12, 2016

Genres: Action

Score: 3,580,965

Recommendations: 41205

Metacritic: 85

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