FortressCraft Evolved!

Game created by ProjectorGames and released November 9, 2015 . 4 DLCs have been released, the last on January 8, 2018.

App changes last updated 3 days ago / News last updated 1 day ago


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Patch 22 now available!

FortressCraft Evolved! - September 25, 2018

Different days can provide wildly inconsistent amounts of work. Some days I can get half a dozen new machines in. Other days, I can spend looking at one line of code and end up achiving nothing. This month has been one of the latter months; after the end-to-end playthrough that took about a month for P20, this month has been a consolidation of all the new things. And just a couple of shiny toys for everyone. The handbook has also received a ton of love - if there's any entries for non-obvious machines missing, please let me know!

P22 has begun!

FortressCraft Evolved! - July 30, 2018

If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others -

Patch 21 echo!

FortressCraft Evolved! - July 23, 2018

These days, of course, it's impossible to ship anything without breaking something, despite the tireless work of the testing crew, telling me how broken I've made anything - so therefore, have a tiny patch!

Patch 21 now live!

FortressCraft Evolved! - July 20, 2018

This month has been almost entirely focused on the new Freight Carts, and a complete, end-to-end playthrough of the entire game, networked, from the very start, right until the building, testing and firing of the new Rail Gun.

Loading Screens

FortressCraft Evolved! - May 31, 2018

Just a reminder - all of the Loading Screens in FortressCraft are supplied by the community - got an amazing pic you want in there? Let me know!

Patch 20 - now live!

FortressCraft Evolved! - May 18, 2018

Here were are, at the 20th free Content Patch since we left Early Access. I'm going to keep saying that until it sinks in - I've *only* had a dozen people refer to it as Early Access in the last month, so maybe it's sinking in!

Hate change?

FortressCraft Evolved! - May 17, 2018

Then it's time to opt into the shiny new P19-Frozen!

Your feedback - wanted!

FortressCraft Evolved! - May 6, 2018

I've got a Reddit thread going on here:

P19 Echo Live!

FortressCraft Evolved! - April 16, 2018

It's a tiny Monday patch for you all!

Patch 19 now available!

FortressCraft Evolved! - April 12, 2018

(Important note - if you DO NOT WANT TO OPT INTO P19, then please select P18-frozen from your Steam beta client BEFORE entering the world)

Patch 19 imminent!

FortressCraft Evolved! - April 7, 2018

And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion.

CryoPlasm in Patch 18

FortressCraft Evolved! - February 28, 2018

I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy.

Patch 18.Echo

FortressCraft Evolved! - February 27, 2018

As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.

Patch 18 now live.

FortressCraft Evolved! - February 22, 2018

The 18th free Content Patch since we left Early Access is now live for everybody. Check the previous post for pretty video and long-winded descriptions - this post is a little 'listy'

Patch 18 - your sneak preview!

FortressCraft Evolved! - February 21, 2018

The 18th free Content Patch since FortressCraft left Early Access will be available early tomorrow morning, but I've spent the ENTIRE DAY assembling this... thesis... inside Valve's post editor, and I'm worried I'll lose it - so you get the verbose patch notes just a few hours early. Onward!

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FortressCraft Evolved!

FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.


Developer: ProjectorGames

Publisher: Digital Tribe

Type: game

Released: November 9, 2015


Score: 0

Recommendations: 1953

Metacritic: 0

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