Game created by Clock Drive Games .

App changes last updated 2 days ago / News last updated 2 hours ago


Showing results 1 to 15 of 25 Next

Warlander Devblog #21: All Hallows’ Eve

Warlander - October 31, 2019

Salutations to all!

Warlander Devblog #20: Untold Tales and New Stories

Warlander - October 17, 2019

Ever since the announcement of Warlander's genre shift from an action-adventure to a roguelike game, people from our community have been posing a question - what impact has this had on the game’s story? We will explore this topic in this blog post and offer all the answers that we can, without wandering into the spoiler territory, of course.

Warlander Devblog #19: Are You Not Entertained?

Warlander - October 10, 2019

Greetings to all,

Warlander Devblog #18: The Path of Vengeance

Warlander - October 3, 2019

Greetings to all!

Warlander Devblog #17: The state of Warlander - Slicing so far and in the future

Warlander - September 26, 2019

We talked a lot about Warlander in the past months and presented you with the most important aspect of the game - combat and its features. We also showed you the Shrine of Seers as one of the many environments of the game (you can check the other environments in the video here). Now, we need to talk about the future of Warlander - where it is now and where it will be in the months to come...

Warlander Devblog #15: Exploring The Shrine Of Seers

Warlander - August 9, 2019

This blog post reveals some lore behind the Pre-Alpha Demo’s location - the Shrine of Seers…

Warlander Devblog #14: Dismemberment In vivo

Warlander - July 25, 2019

After several months spent in our dark cave, crafting and honing Warlander’s Pre-Alpha Demo, we have finally brought it into the light and presented it to the world! It is never easy showing something you’re proud of to people, let alone the world but the initial reactions are overwhelmingly positive and we are both satisfied and grateful for that.

IGN's Warlander Hands-On Preview: The Lightsaber(-ish) Game Where You CAN Dismember People

Warlander - July 17, 2019

Here is the exclusive IGN's Warlander Hands-On Preview.

Warlander Devblog #13: “We the Players…”

Warlander - July 11, 2019

We talked a lot about the game, its assets and combat, but what do “tired, poor, huddled masses yearning to breathe free“ say after playing Warlander? Look no further.

Warlander Devblog #12: Trials of the Forest

Warlander - June 27, 2019

Greetings to all!

Devblog #2 revisited - Off with their hands...and legs...and torsos!

Warlander - June 20, 2019

For the past few weeks, the internet has been buzzing with talks of slicing, dicing and dismemberment. So, we want to join the conversation and remind the world about one of Warlander's core mechanics.

Warlander FAQ is live!

Warlander - June 13, 2019

The FAQ for the Warlander is up and running, so please join the discussion and ask any question that may have slipped past our blades!

Devblog #11: What fuels our production?

Warlander - June 7, 2019


Devblog #10: The Art of Warlander

Warlander - May 30, 2019

Hello everybody!

Showing results 1 to 15 of 25 Next


Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.


Developer: Clock Drive Games

Publisher: Clock Drive Games

Type: game


Score: 0

Recommendations: 0

Metacritic: 0

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