Score: 1,437,410

Recommendations: 1869 / Metacritic: 76

Furi game

Released: July 5, 2016

Developer: The Game Bakers

Publisher: The Game Bakers

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The jailer is the key, kill him and you’ll be free.

Dev Tracker

Track developers posts on Steam Discussions.

Tracking posts from: TheGameBakers (), bagelbaker (),

Showing results 1 to 15 of 82 Next

Suggestion to make the game a lot better for keyboard + mouse Posted by TheGameBakers () July 16, 2017

Thanks, that's actually a good suggestion. We'll add that to the todo list (a long one though), but I agree, it's very relevant.

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♥♥♥♥ THE "DECISION" ON LEVEL SIX! Posted by TheGameBakers () June 15, 2017

Sorry to hear that you triggered it by mistake TWO times, that's really a first. you have to "wait with her" something like 3 minutes, which is pretty long, in order to trigger the sequence.
There is no other way than beating the first 5 bosses again to go back here with your own stats, but we can share a save game at this stage.
Another player asked for it recently:


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Speedrun mode in Furier difficulty Posted by TheGameBakers () June 10, 2017

@Mr. Gency: I understand the suggestion, but it would be impossible (I mean, everything is possible, but that would be a lot of additional work and complexity, it would also make a weirdly complex leaderboard with too many entries).

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Speedrun mode in Furier difficulty Posted by TheGameBakers () June 9, 2017

Hi everyone!
We are thinking of making a beta build with the speedrun mode in Furier difficulty, for the true masochists amongst you.

In the case we make that build, would you be interested in having The Flame and Bernard integrated in the speedrun, or keeping it identical as the Furi speedrun (but in Furier)?

Thanks a lot for the answers!
The Game Bakers

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I found the cheat code to unlock speedrun and Furier mode with fresh save Posted by TheGameBakers () June 1, 2017

It's on all platforms, works with all gamepads, it's a series of buttons to press on the main screen, but we'll leave the privilege to the Hat Man to give you the code, since he says he found it ;-).
(or we'll put it here if he doesn't reply today).

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I found the cheat code to unlock speedrun and Furier mode with fresh save Posted by TheGameBakers () June 1, 2017

Congratulations! We wanted to post it one day or another, so go ahead :).
Kudos for finding it and thanks for asking before posting it!

It's obviously called the "TGBcode".
(note: not only does it unlock speedrun and furier mode on a fresh save, but it also changes the main screen background if you repeat it several times).

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game pad problem Posted by TheGameBakers () May 24, 2017

Sorry to hear that you have controller problems.
We have found some workaround in the past. Maybe you can check the known issue page regarding the PS4/Xbox controllers, there is a link with a solution that might help. Also a beta with version with a different handling of controllers.
You can also check this thread with different solutions that have been tried according to the setups, maybe there is one that fits your setup.
Let us know how that works.
Thanks a lot!

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7th boss shooting through walls Posted by TheGameBakers () May 15, 2017

She should absolutely not be able to shoot through walls. Indeed that must be extremely frustrating, she already has many legit ways of killing you. This has not been reported yet though and we are not aware of this bug. Do you have precise reproduction steps?

A little tip regarding her shooting patterns: move toward her while she aims at you. Hide just a second before the shot. That's a simple way to reach her when she is hiding (otherwise she'll run away). Get close, wait that she aims at you then get to her and slash her.
But anyway, if there is a wall between you and her, you should be safe.

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Question about furi soundtrack Posted by TheGameBakers () May 14, 2017

I guess if you mention the source of the music somewhere (artist/furi OST) that'd be fine :-)

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Question about furi soundtrack Posted by TheGameBakers () May 13, 2017

All tracks are already on youtube on this channel:

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is it possible to,,,, Posted by TheGameBakers () May 13, 2017

The dodge is a very fast invincible teleport. So you can't/don't need to parry during that. You can cancel an attack to parry. You can cancel an attack to dodge.

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Which button do I have to press to avoid the "Payback Time" ? Posted by TheGameBakers () May 13, 2017

This will happen several time in the game.
If you play with a game pad, you have to wiggle both stick rapidly. This means going from left to right with each stick, for instance (not "circling", wiggling).
If you play with the keyboard, the visual cue shows the direction keys but actually button mashing any key of the keyboard will work.
These events are always tweaked to be fairly easy, so if you do it right, you should succeed most of the time.

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Burst Impossible? Posted by TheGameBakers () May 4, 2017

Sorry to hear it's such a challenge. It's supposed to be difficult, but not 50Ko difficult.
It's actually very feasible, even without taking any hit. Maybe there's some lag on your setup that makes it so hard?
You can check on our recorded walkthrough how we do it:
Unfortunately, there is no real tip here. The shooting in the video is completely unnecessary, so don't bother with that. Just dodge or charge dodge when needed, try running away from the waves as well to preserve distance during the dodge cooldown.

Hope that will help, and that you'll beat her for good next time!

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another message to the developers Posted by TheGameBakers () May 1, 2017

We would love to make Furi on Switch. It's not planned at the moment, but we have not ruled out the possibility. We would need to find the time, the money, and also make sure the game runs fine on this hardware (we don't want it to lag, right?). But who knows, that might happen!

We love the Switch, it's a great console (having tons of fun with WonderBoy: The Dragon's Trap at the moment).

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So is the dual analog stick waggle impossible in Furier? Posted by TheGameBakers () March 31, 2017

It's the same difficulty as in Furi mode. It's actually pretty easy but as Angelym says, it's not about circling with the sticks, but moving them from left to right. An input is counted as soon as it enters and exits the "center" of the stick.

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Showing results 1 to 15 of 82 Next

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